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  #1  
Old February 21st, 2001, 11:41 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Building New Planets

Puke: I think someone's tried that, and got some message about "can't create a star in this system". Probably to prevent the kind of abuse you mention
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Old February 22nd, 2001, 08:00 AM
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Default Re: Building New Planets

quote:
Originally posted by DirectorTsaarx:
Puke: I think someone's tried that, and got some message about "can't create a star in this system". Probably to prevent the kind of abuse you mention


Perhaps I can add a little bit so you can understant this most excellent theoretical idea by Puke.

In the past, folks have complained the game wouldn't let them build planets out of asteroids in systems with ringworlds on the star or all the stars. It displays the error message: "There must be a star in the system." So, Puke is guessing that you should be able to build a star in such a system. He references the fact that the game changes the star to a planet of type 'x'.

This is really quite ingenius if it works.

P.S. Oh, and this is quite trivial, Puke, but with the 0 to 12 (x,y) coordinates, you would be limited to just 169 planets in the same system.


[This message has been edited by raynor (edited 22 February 2001).]
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Old February 22nd, 2001, 08:14 AM

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Default Re: Building New Planets

There problem is that in the past (I have not tested this on v1.27) you can NOT create a star in any system that contains a star OR contains a constructed planet. So nature can create binary + star system. Us living beings with all the Stellar manip tech that we can research can only create single star systems.

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Old February 22nd, 2001, 05:29 PM

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Default Re: Building New Planets

So, does this mean that if I create a RW or SW on an existing star with surrounding planets, that the existing planets would no longer be viable? That the surrounging asteroid fields would no longer be viable as planets?
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Old February 22nd, 2001, 06:26 PM

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Default Re: Building New Planets

AS it stands currently. When you create a constructed world. You lose the star and any pros or cons there off. The star will not blow up(bomb) or be destroyed(nova); the star will not provide Crystal races solar generators cease making resources; Solar collectors probably stop working. Apparently asteriods to planets require solar energy. However the lost of a star in this fashion is not noticed at all by current planets in the system.

Hmm, can a constructed world be destroyed? If not, I guess someone could go in and destroy all the planets around the constructed planet into asteriods and make them non convertable back into planets.

A binary or trinary system may have a star that a star destroyer can destroy and take out the contrusted planet, but if there are not stars left??
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Old February 22nd, 2001, 06:58 PM
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Default Re: Building New Planets

quote:
Originally posted by raynor:
P.S. Oh, and this is quite trivial, Puke, but with the 0 to 12 (x,y) coordinates, you would be limited to just 169 planets in the same system.



that many sectors maybe, but you can have mutliple planets per sector.

ahh, there are too many conflicting ideas on how this works. if you cant convert asteroids without a star, can you even destroy planets then? if you create one ring world in a trinary system, does the mere presence of the RW prevent planet creation from asteroids? has anyone destroyed a stellar construction yet? do you use a planet buster or a star killer? I will have to do some testing with the new patch, I just want a stack of 11 ringworlds around my 10 wormholes.

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Old February 23rd, 2001, 07:04 PM
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Default Re: Building New Planets

For what it's worth I tested this on 1.19 and you get a message, "Cannot create a star when there is a construction around a star already present" Apparently the star creating component still recognizes that there is a star in the system, even if the planet creating component doesn't.

I also know from experience that you can't create a star anywhere but in the center of the system. As stated earlied in the thread binary and trinary systems are natural forming only. You can only make a star in a system without one, so obviously you can only put one to a system.

More than one planet can occupy the same sector, but only one can be larger than tiny, unless you modify the system.txt file, and you can only make planets from exsisting asteroid fields, and you can't make asteroid fields. (except by blowing up planets, laf)

So the limit to RW's per system is 3, (again unless you modify the system.txt file and come up with a system with more than 3 stars)

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