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July 23rd, 2003, 06:26 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: PBW : BETA TEST Highliner Mod
Yup I did the patch first
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July 23rd, 2003, 11:21 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
OK, I'm stumped. I've tried doing a reload of my zip, and I'm now getting the same errors that Motlee is reporting. Has anybody else in the game loaded their zips yet? Are you having any problems? What on earth did I do wrong with this latest Version?
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July 24th, 2003, 05:02 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: PBW : BETA TEST Highliner Mod
Loaded what zips? 
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July 24th, 2003, 12:34 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
The zipfile that contains my mod, found at the website linked in my sig.
That is, if that darn zipfile is set up correctly, which I am beginning to think may not be the case...
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July 24th, 2003, 12:44 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: PBW : BETA TEST Highliner Mod
your missing a few files in your data directory
compare it with the stock one 
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 24th, 2003, 02:48 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
I was told that whatever files were not found in the mod's folders, the game would automatically default to the stock game's files and folders. Was this incorrect?
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July 24th, 2003, 07:37 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: PBW : BETA TEST Highliner Mod
I have just copy and paste any/all files that have been a promlem into the AI folder it fixes the errors, I have had errors in other mods looking for a "Rider" tech so i do the same there my SE folder is getting close to 1 Gig in size  (1/4 of my drive)
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