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July 28th, 2003, 01:12 AM
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General
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Re: Gamey Tactics and Bug Exploits Thread
Turtling yourself into a corner. (Using Warp closers and system shields)
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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July 28th, 2003, 01:14 AM
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Major
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Re: Gamey Tactics and Bug Exploits Thread
Declearing war on an ally and attacking at the same turn.
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July 28th, 2003, 01:14 AM
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Shrapnel Fanatic
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by DavidG:
I wonder if this list might be simpler if the things the game allowed you to ban were left out? or perhaps in a separate list. I mean if the host intentionally left certain options on they really can't be considered gamey for that game.
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I don't. As I said previously, just allowing the Surrender option to be enabled DOES NOT mean that every possible use of it is to be considered allowed. You could leave it on for the purpose of allowing a defeated empire to surrender, but still not want merging empires to be allowed.
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July 28th, 2003, 01:17 AM
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Shrapnel Fanatic
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Re: Gamey Tactics and Bug Exploits Thread
1. Having AIs in the game.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
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July 28th, 2003, 01:24 AM
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Lieutenant Colonel
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by DavidG:
I wonder if this list might be simpler if the things the game allowed you to ban were left out? or perhaps in a separate list. I mean if the host intentionally left certain options on they really can't be considered gamey for that game.
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I don't. As I said previously, just allowing the Surrender option to be enabled DOES NOT mean that every possible use of it is to be considered allowed. You could leave it on for the purpose of allowing a defeated empire to surrender, but still not want merging empires to be allowed. Yea I agree. I was refering more to the "AI's in game" and the Intel one. I just suggested it because I suspect this list is in danger of getting too huge. I hope you can get something workable and somewhat short cause it's a good idea.
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July 28th, 2003, 01:24 AM
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Colonel
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Re: Gamey Tactics and Bug Exploits Thread
How 'bout:
Email diplomacy between players when races haven't met in the game yet.
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July 28th, 2003, 01:34 AM
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National Security Advisor
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by DavidG:
Yea I agree. I was refering more to the "AI's in game" and the Intel one. I just suggested it because I suspect this list is in danger of getting too huge. I hope you can get something workable and somewhat short cause it's a good idea.
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He does sort of have a point here. Not really as a discusion of whether it's gamey or not, since you didn't want to get into that. But from "a making the list" clear and consise perspective. Although there are some AI aspects that probably should be included, such as making trades with them and stuff. But if the list is for game owners to use to set up house rules ( I think that is what you are getting at anyway) then "having AI's in the game" is not really nessecary as it's not practical as a house rule. They will either be there or they won't depending on how the game owner sets it up and the players can't do anything to get around it.
Geoschmo
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