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July 28th, 2003, 07:11 AM
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Shrapnel Fanatic
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Re: Gamey Tactics and Bug Exploits Thread
Again, this is not a discussion thread. All I will say is that the entire Intelligence system of SE4 is completely screwey, and using it is very, very gamey. It stays on the list.  And either way, it is something that every game host needs to sit down and think about wether allowing it or not in the game. It is just such a horrible system that it generally has the effect of ruining games instead of making them more fun.
[ July 28, 2003, 06:14: Message edited by: Imperator Fyron ]
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July 28th, 2003, 07:13 AM
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Shrapnel Fanatic
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by geoschmo:
Actually that might be the best place for it.
Geoschmo
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Nope. I doubt most people read it very often. I know I certainly do not read it very often. Being on the game creation place at PBW is THE BEST place for this to be. It can be in both places, sure. But, it is still imperative that it be on the PBW site.
Didn't mean to have two Posts... oh well... not as if my post count is really affected by it...
1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Mothballing ships to get around the maximum ship limits.
22. Gifting ships to an ally to get around the maximum ship limits.
23. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
[ July 28, 2003, 06:17: Message edited by: Imperator Fyron ]
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July 28th, 2003, 04:00 PM
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National Security Advisor
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by geoschmo:
Actually that might be the best place for it.
Geoschmo
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Nope. I doubt most people read it very often. I know I certainly do not read it very often. Being on the game creation place at PBW is THE BEST place for this to be. It can be in both places, sure. But, it is still imperative that it be on the PBW site.
I wasn't really clear on what I meant there. I still intend to update the game creation page to remind owners to consider these points. But per our conversation Last night I never intended to include the whole list in the game setup script. I was just going to briefly mention it and include a link to a page with the complete updated list. As far as where to put the updated list I the Encyclopedia Malfadorica is ideal because then the community can contribute to keeping it updated.
Geoschmo
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July 28th, 2003, 05:04 PM
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Captain
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Imperator Fyron:
21. Mothballing ships to get around the maximum ship limits.
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Mothballing ships won't get you over the maximum limit.
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July 28th, 2003, 05:34 PM
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First Lieutenant
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted:
15. Allies laying mines in the same sector to get more than 100 mines in it.
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I thought this was inconsequential; first one empires mines are swept, then the next. All you need is 100 minesweeping capability.
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July 28th, 2003, 05:41 PM
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First Lieutenant
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Re: Gamey Tactics and Bug Exploits Thread
The Talisman
Bezerker
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July 28th, 2003, 05:42 PM
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Colonel
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Re: Gamey Tactics and Bug Exploits Thread
Oh heck, while we're attempting a cannonical list :
16 and one half: Missing several turns without explanation
[ July 28, 2003, 16:47: Message edited by: Arkcon ]
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