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July 28th, 2003, 11:28 PM
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Lieutenant General
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Imperator Fyron:
If you want to discuss the mines further, please take it to a different thread.
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Why ? They address a VERY important point which was actually introduced by you as a "gamey" or "exploits" tactic. 
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July 28th, 2003, 11:32 PM
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Shrapnel Fanatic
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Re: Gamey Tactics and Bug Exploits Thread
No Oleg. This thread is not for discussions of what is gamey or what is not gamey. It is for compiling a list of what MIGHT BE considered gamey by some people. If you want to talk about what is gamey or not in your opinion, do it elsewhere.
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July 28th, 2003, 11:34 PM
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Shrapnel Fanatic
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Re: Gamey Tactics and Bug Exploits Thread
So back to list complilation...
1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Gifting ships to an ally to get around the maximum ship limits.
22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
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July 28th, 2003, 11:55 PM
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National Security Advisor
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Re: Gamey Tactics and Bug Exploits Thread
I think you probably do want to add the Talisman, as it's come up in this context. So has combining Talisman with low aggressiveness.
How about annoying/deceptive shipsets?
How about ramming?
PvK
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July 29th, 2003, 12:00 AM
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General
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Re: Gamey Tactics and Bug Exploits Thread
Oleg I created a thread to talk about this list....
So not to cluter up the list 
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 29th, 2003, 12:02 AM
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Lieutenant General
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Imperator Fyron:
No Oleg. This thread is not for discussions of what is gamey or what is not gamey. It is for compiling a list of what MIGHT BE considered gamey by some people. If you want to talk about what is gamey or not in your opinion, do it elsewhere.
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First of all, why you are so rude ?
Second, you want to compile a list of what MIGHT BE considered gamey by some people. OK, building better ships than mine - it is definetly gamey by my standarts Wonna to include it ?
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 29th, 2003, 12:05 AM
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Lieutenant General
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Re: Gamey Tactics and Bug Exploits Thread
Sorry, tesco, you posted while I was typing
I am ejecting myself from here. 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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