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Old February 24th, 2001, 12:04 AM

Kellicus Kellicus is offline
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Default Re: Cloaking AI Bug in 1.27?

[quote]Originally posted by Emperor Zodd:
[b]Could this just be happening to games that were started before the patch only?

I am playing a new 1.27 game and I got a huge pile of log Messages saying the AI race couldn't launch while cloaked. I had saved the game at the end of my turn, so I just tried to resume it and see what would happen. The game won't load. It just locks up.
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Old February 24th, 2001, 12:58 AM

Emperor Zodd Emperor Zodd is offline
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Default Re: Cloaking AI Bug in 1.27?

Aaron told me he is aware of the bug and is working on it.
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Old February 26th, 2001, 04:55 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Cloaking AI Bug in 1.27?

quote:
Originally posted by Darwin:
I found another cloaking bug I think. I decloaked my ship and tryed to attack a cloaked ship that I could see, Psychic Scanners, and I had plenty of movement. But it simply would not let me attack. Next turn it attacked just fine. I saved a game for MM but accidently deleted it.


I had this happen in a 1.19 game too... I had Temporal Scanners on a base in a nebula system, which allowed me to see the enemy's colony ships. But I couldn't initiate an attack with my local fighter group, I had to wait until the next turn when the enemy sent a second colony ship through the same sector. Combat ensued automatically. I didn't bother reporting as a bug, since I figured I needed a scanner in the same sector to intiate combat, and by the time I figured out what was really happening, I'd already overwritten the savegame.
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