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  #1  
Old August 4th, 2003, 09:44 PM
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Default Re: #se4 Guests

Well I can talk about newbie questions, I have plenty of them, but few answers though
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Old August 4th, 2003, 09:47 PM

Stone Mill Stone Mill is offline
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Default Re: #se4 Guests

Wow- you got AAron on board? Nice!!!
[dream]
Any chance we can get him to comment on our SE5 wish list?!?! That would ROCK!

With no obligations, of course... he can pick and choose and let us know if any of our suggestions made it to the "limelight."

He can also pick some and comment on feasibility, perhaps?

[/dream]

Just throwing it out there...
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Old August 5th, 2003, 01:41 AM
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Default Re: #se4 Guests

Quote:
Originally posted by tesco samoa:
Ed , Baron and Andre for the history of SE games... ( I know there is more of ya but i am at work and these are the first 3 names that come to mind )
Sure, I'd be glad to speak on the history of the SE games, though I admit my personal experience is mostly with the SE2 demo and SE4 Oh well, I guess I can do some research... you want anything prepared or will this be sort of a Q&A session like Fyron did when he spoke (I missed the other 2 speakers well OK the 2nd speaker I can't remember who he was but I do know I wasn't particularly interested in his topic, but the 3rd I honest-to-God missed )

And like Stone Mill said... wow, you got Aaron to come and speak - and about STARFURY?!? That will be a night to remember! (Now I'll just have to remember to keep my mouth shut and try not to "help out" answering those prying questions )
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Old August 5th, 2003, 01:51 AM
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Default Re: #se4 Guests

Have we forgotten about the #se4 Web Site?
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Old August 5th, 2003, 02:54 AM
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Default Re: #se4 Guests

Wow, I'm honored that you would include me.

Ship set design class???
If you're talking about creating ship sets, I have 2 Doga's and a cut and paste from another proggy. Atrocities would be the one to invite for this.

If you're talking about designing your ship layout, component speaking, in game, I still get surprised by the multitude of different ways to configure a ship.

I am familiar with many different aspects of this game; AI making, shipset making, Modding, and playing; but I don't know if I qualify in any one area enough to be a guest speaker. I like to think of myself as an alien of all trades, and a master jedi of none. If you would still like me to field questions at one of your sessions, I will do my best.

EDIT _ For instance, I just found out that fighter bays can land troops to conquer a planet.

[ August 05, 2003, 01:55: Message edited by: Gandalph ]
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Old August 5th, 2003, 03:04 AM
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Default Re: #se4 Guests

Quote:
For instance, I just found out that fighter bays can land troops to conquer a planet.
Yeah, that is the problem with totally generic cargo bays... the game needs some sort of "drop troops" ability that adds to the max kT of troops you can drop in a combat.
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Old August 5th, 2003, 04:05 AM
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Default Re: #se4 Guests

Quote:
Originally posted by Imperator Fyron:
quote:
For instance, I just found out that fighter bays can land troops to conquer a planet.
Yeah, that is the problem with totally generic cargo bays... the game needs some sort of "drop troops" ability that adds to the max kT of troops you can drop in a combat.
Perhaps a separate ability and component specifically to launch/recover troops?
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