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August 4th, 2003, 09:44 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: #se4 Guests
Well I can talk about newbie questions, I have plenty of them, but few answers though 
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August 4th, 2003, 09:47 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: #se4 Guests
Wow- you got AAron on board? Nice!!!
[dream]
Any chance we can get him to comment on our SE5 wish list?!?! That would ROCK!
With no obligations, of course... he can pick and choose and let us know if any of our suggestions made it to the "limelight."
He can also pick some and comment on feasibility, perhaps?
[/dream]
Just throwing it out there...
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August 5th, 2003, 01:41 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: #se4 Guests
__________________
The Ed draws near! What dost thou deaux?
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August 5th, 2003, 01:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: #se4 Guests
Have we forgotten about the #se4 Web Site?
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August 5th, 2003, 02:54 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: #se4 Guests
Wow, I'm honored that you would include me.
Ship set design class???
If you're talking about creating ship sets, I have 2 Doga's and a cut and paste from another proggy. Atrocities would be the one to invite for this.
If you're talking about designing your ship layout, component speaking, in game, I still get surprised by the multitude of different ways to configure a ship.
I am familiar with many different aspects of this game; AI making, shipset making, Modding, and playing; but I don't know if I qualify in any one area enough to be a guest speaker. I like to think of myself as an alien of all trades, and a master jedi of none. If you would still like me to field questions at one of your sessions, I will do my best.
EDIT _ For instance, I just found out that fighter bays can land troops to conquer a planet.
[ August 05, 2003, 01:55: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 5th, 2003, 03:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: #se4 Guests
Quote:
For instance, I just found out that fighter bays can land troops to conquer a planet.
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Yeah, that is the problem with totally generic cargo bays... the game needs some sort of "drop troops" ability that adds to the max kT of troops you can drop in a combat.
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August 5th, 2003, 04:05 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: #se4 Guests
Quote:
Originally posted by Imperator Fyron:
quote: For instance, I just found out that fighter bays can land troops to conquer a planet.
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Yeah, that is the problem with totally generic cargo bays... the game needs some sort of "drop troops" ability that adds to the max kT of troops you can drop in a combat. Perhaps a separate ability and component specifically to launch/recover troops?
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