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August 12th, 2003, 12:29 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Hidden facts of SE IV
Quote:
Originally posted by Gozra:
...Plasma Missiles are the best.
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No, the shrieking sound of Space Parasite equals the lamenations of your women (copy right - next California governer)
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 12th, 2003, 12:47 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Hidden facts of SE IV
plasma missiles are the best.
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Let the game begin!
Green bug from outa space!
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August 12th, 2003, 02:03 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: Hidden facts of SE IV
"Organics planets are best!"
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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August 12th, 2003, 02:54 AM
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Brigadier General
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Join Date: Apr 2002
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Re: Hidden facts of SE IV
[quote]Originally posted by Arkcon:
Quote:
Originally posted by JurijD:
[qb]Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like
- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
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Hmm. 'Kay, see, anyone can read the text files and find out. There's been a couple lists like this. They should all be in the newbie faq, for examples, it being so huge.
From the FAQ:
2.8.3 Point Defense Cannons (PDC)’s get a 70% to-hit bonus. (components.txt)
2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt)
2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt)
2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt)
2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt)
2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt)
Slick.
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Slick.
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August 12th, 2003, 03:38 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Hidden facts of SE IV
Quote:
Originally posted by JurijD:
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like
- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
- fighters can leave a solar system by ordering them to attack the warp point
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio
... add your own, I´m sure people would like to hear them.
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Have you read the Newbie FAQ's thread at the top of this forum? It contains a lot of info. There is also a good strategy thread floating around. There is a link to is in the Second thread of the forum.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 12th, 2003, 11:36 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Hidden facts of SE IV
Quote:
Originally posted by Krsqk:
"Organics planets are best!"
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Krsqk, have you played with Taera in your game?? 
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August 12th, 2003, 11:51 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Hidden facts of SE IV
3rd person reference...
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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