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August 14th, 2003, 03:57 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Map for Star Trek Mod
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.
I am going to use it in a future game....
Don't worry we will push aaron on sev and the map making ability.
As to me it is just as important as creating ships and mods.
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 14th, 2003, 06:22 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Map for Star Trek Mod
It's too bad that the map editor is such a PITA to use. I'm suprised that you've had the patience to go this far!
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August 14th, 2003, 08:27 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: Map for Star Trek Mod
So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.
Thanks for the comments!
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August 14th, 2003, 08:30 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Map for Star Trek Mod
i understand there's lots of fixed maps, although i havn't played any myself.
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August 14th, 2003, 08:32 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: Map for Star Trek Mod
Quote:
Originally posted by tesco samoa:
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.
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If you've been playing it, can you tell me about the game... who you played, first contact, high score, etc.
Thanks, it will help me balance the map a little!
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August 14th, 2003, 08:58 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Map for Star Trek Mod
Did you put the Starting Locations in any particular order, or is it more or less random?
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August 14th, 2003, 09:21 PM
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Lieutenant Colonel
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Re: Map for Star Trek Mod
Howdy,I don't post much, but this map-creation thread reminded me that I have an ongoing problem: the Map Editor crashes and gives me an address allocation fault almost every time I try to do a Large quadrant map, be it in the standard, DevNull, or Atrocities mod. I have the "maxnumber of systems" set to 250 in all three mods paths (in settings.txt), and I use the Mod Launcher to launch the Map Editor. I don't usually get a crash when do a medium or small quadrant. It is also my sense, not yet confirmed, that I get more crashes when I make FQM quadrants rather than standard ones. Anyone else have a similar problem?
Oh, also, when I place sphereworld or ringworlds in a map that I am making, how dothey appear in the game? Are they just "uninhabited" planets?
Sorry for all the map making questions. I am new to making maps, but not to SEIV, and I want to start a PBW game based on Tom Harlan's "Time of the Sixth Sun" series. To do so requires a fair bit of map-making...
Thanks,
Alarik
Jonesing hard for the PBW site to get back up...
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