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September 19th, 2003, 02:35 AM
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Sergeant
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Re: My Mod: The Mizendar Galaxy
Little reason is reason enough. Yes, these are all very well and good. But I generally play SEIV solo, and am not as concerned with multiplayer tweaks. I also do not need more choices in strategy or ships. This was more of an excercise for me to see what I could add to the game, not what I could add that others already have added.
You are welcome to add these yourself if you wish to make a multiplayer variant. 
[ September 19, 2003, 01:37: Message edited by: Wydraz ]
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September 19th, 2003, 02:36 AM
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Sergeant
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Re: My Mod: The Mizendar Galaxy
Quote:
Originally posted by Imperator Fyron:
Several of your system types do not have object masking enabled for them, resulting in clunky black squares around planets and such. The easiest way to fix this is a simple find/replace in the SystemTypes.txt file.
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Thanks for that! I will make that change in the patch.
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Weird Worlds Rocks!
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September 19th, 2003, 02:39 AM
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Shrapnel Fanatic
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Re: My Mod: The Mizendar Galaxy
Quote:
Originally posted by Wydraz:
Little reason is reason enough. Yes, these are all very well and good. But I generally play SEIV solo, and am not as concerned with multiplayer tweaks. I also do not need more choices in strategy or ships. This was more of an excercise for me to see what I could add to the game, not what I could add that others already have added.
You are welcome to add these yourself if you wish to make a multiplayer variant.
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It was worth a shot. 
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September 19th, 2003, 04:25 AM
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Lieutenant General
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Re: My Mod: The Mizendar Galaxy
Actually, detailed strategies are more of benefit to AI players than to humans, who can vary strategies during the game.
Of course, adapting new strategies would require small rework of AI files but it is woth it.
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September 19th, 2003, 04:46 PM
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Sergeant
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Re: My Mod: The Mizendar Galaxy
I suppose better AI is always a bonus for any mod. I will consider it. But for the most part I'd like to hear about any bugs the mod may have. The occasional kudos wouldn't hurt either.  Thanks.
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September 19th, 2003, 04:55 PM
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Corporal
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Re: My Mod: The Mizendar Galaxy
Well, one bug would have to be involving the Aether drive stuff. Even though the Aether engines are better then the Quantum engines, when show only latest is checked, the Aether engines(and sails) and not considered latest and are hidden away.
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September 20th, 2003, 08:35 AM
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Sergeant
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Re: My Mod: The Mizendar Galaxy
Here are some ideas for your mod. They might be useful in getting the AI to use your new components better.
1064039562.zip
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