|
|
|
 |

January 27th, 2004, 02:00 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: FQM Reactions
Quote:
Originally posted by JLS:
quote: Originally posted by JLS:
FQM is a GREAT MOD Fyron.
I have a technical se4 question for the expert.
Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask.
|
Quote:
Originally posted by Imperator Fyron:
The only things that can be remote mined are planets and asteroids. So, you would have to create an invisible asteroid belt and place it in the BH, as Oleg said. However, I am pretty sure that the ship will be moved before it can get any resources from mining every turn, so it will not work. Unless you create a black hole that has no movement ability, but where is the fun in that?
|
Thanks Fyron. Or, you could build a monster base that has enough armor and repair to survive the hole, and mine it thusly.
Does Organic armor repair automatically outside of combat in the latest patches? If so, you won't need repair bays, and can add more miners in the free space.
__________________
Things you want:
|

January 27th, 2004, 02:03 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: FQM Reactions
Quote:
Does Organic armor repair automatically outside of combat in the latest patches? If so, you won't need repair bays, and can add more miners in the free space.
|
I think it is just after combat that it repairs automatically.
|

January 27th, 2004, 02:13 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: FQM Reactions
I'd say 50% of their current number would be good for asteroid only systems.
|

January 27th, 2004, 02:20 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: FQM Reactions
Quote:
Or, you could build a monster base that has enough armor and repair to survive the hole, and mine it thusly.
|
Of course, you have to have a monster SYS that could survive in the center long enough to build that base... keep in mind we do not have Battlemoons available in stock SE4 SJ. Or you could start it at the edge and hope it gets built before the SYS reaches the center!
[ January 27, 2004, 00:20: Message edited by: Imperator Fyron ]
|

January 27th, 2004, 04:46 AM
|
 |
Captain
|
|
Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
Thanks: 2
Thanked 0 Times in 0 Posts
|
|
Re: FQM Reactions
Actually the only thing I don't like is not your fault at all, Fyron. It's the indicators that tell you if you have a special facility on the planet. If that facility is on a moon, it doesn't show up. This is annoying enough in a stock game, but in FQM the feature is almost useless.
Pretty please, Aaron, could you fix this?
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
|

January 27th, 2004, 04:53 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: FQM Reactions
Make sure to email that in to se4 at malfador dot com! Otherwise Aaron is unlikely to see it. 
|

January 27th, 2004, 05:06 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: FQM Reactions
i sent off my first email to there, for my suggestion for increasing the maximum amount variables can hold *65535 facility sphereworlds, anyone?  ) and easing value changing for resource conVersion/trading and cargo moving by clicking on a value like the '2' in 255 and having it go up/down to 355 or 155.
[ January 27, 2004, 03:27: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|