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September 24th, 2003, 03:23 AM
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Colonel
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Join Date: Mar 2002
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Units cannot have Cargo.
The rest sound pretty intriguing.
But anywhere that can build something can also scrap it.
[ September 24, 2003, 02:23: Message edited by: Loser ]
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September 24th, 2003, 03:30 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
I remember the show vaguely, but I don't think there is really enough stuff there to create a mod from unless you add additional items/races in the 'spirit' of the series!
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September 24th, 2003, 03:31 AM
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Private
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Having seen the show, unfortunately a dozen or so episodes.... I would suggest the Highliner mod.
That mod makes only a few starship sizes, but they are all carriers which can launch the smaller vessles as fighters and drop ships.
As well, the Pirates and Nomads mod might be a good idea to check out. The one homeworld requiring lots of supplies to ships is the focus of this mod. We well, rather than scrapping the colonization idea, why not just make colony modules expensive so colonization is a rare occurance?
For a 2 player mod, you might actualy want to set the maximum and minimum AI players to 0. If you are playing 2 humans at least. Unless you get the AI's in (I dont mean SE4 AI, I mean the AI "race" from Space; Above and Beyond).
I would definately love to play a mod like this, and am supprised no one tried it earlier.
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September 24th, 2003, 04:27 AM
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General
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Join Date: Apr 2001
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
The "homeworld is supreme" idea is from Proportions, not P&N. And sorry, I don't think the "500% scrap value at homeworld" will work, at least not without the potential for cheating... who's to say you can't build stuff at the homeworld then immediately scrap it for mundo resources! 
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September 24th, 2003, 05:38 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
this and the two topics above it used to all be at 14 Posts.
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September 24th, 2003, 09:43 AM
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Corporal
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Quote:
Originally posted by Ed Kolis:
I don't think the "500% scrap value at homeworld" will work, at least not without the potential for cheating... who's to say you can't build stuff at the homeworld then immediately scrap it for mundo resources!
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Well, my thought is that if one was to spend "time" building assets at there homeworld to scrap, they would be using up valuable time needed to build Earth forces like expensive Capital ships and troops.
We are just thinking out loud.
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September 24th, 2003, 10:47 AM
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Shrapnel Fanatic
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
This mod should be carrier based with a strong emphesis on fighters and ground combat.
For the other 18 races you can do "Colony" world races. Varations of the 2 major races.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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