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Old October 1st, 2003, 04:07 PM
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Default Re: New Game

Quote:
Originally posted by snakeye:
The only reason I was thinking about making a ST based game is that non of the games made so far have emphasized in the diplomancy complexity and backstabbing that takes place in ST universe....

These are somethings I was thinking of including. Not "just another 4x game". I want to make a game where the aim is not to wipe out the races of the galaxy in order to win, so diplomancy makes sence!

I want to make a game truthfull to the ST universe.
I completely agree that there is room for a 4x game that does not rely completely on war for its resolution. But I never thought of Star Trek as a spy vs. spy, backstabbing universe either. Perhaps a small part of it. But to me Trek is more about exploration, first contact, and resolving differences - through diplomacy, trading, subterfuge, and - as a Last resort - war.

I say you should make the game you want - but it doesn't have to be another Star Trek, even if it is based on Trek. Make it better than Trek!

Something you didn't mention that is often lacking is real economics thrown into the mix. Not the silly trading in SEIV either. A Market based on supply and demand? How about building trade routes, which can be disrupted?
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Old October 7th, 2003, 12:51 AM
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Default Re: New Game

Quote:
Originally posted by snakeye:
@Ed Kolis, I TOTALY LOVE THE SIG!
What, the MOO3 fanboy bit? Oh, good, I was thinking of changing it a few weeks ago to something pretty dumb that I can't remember now

Quote:
I plan to mail/post the outline of the game, as I have thought it so far. Was thinking that whoever was interested, to add to the doc until its in a state where we can start coding individual things.
I have some ideas I've collected myself, several times I've tried to design a game called "Imperia Stellarum" but never got anywhere... I'll post what I can when I can find it

edit: all right, here we go...
Planetary habitability model proposed for Universe project

[ October 06, 2003, 23:54: Message edited by: Ed Kolis ]
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Old October 12th, 2003, 10:14 PM
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Default Re: New Game

I wonder if somebody got sidetracked... oh well, I've seen it happen before.
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Old October 20th, 2003, 04:22 PM
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Default Re: New Game

I had about half of an essay-length post that was just going briefly over everything we'd need in a 4X game... dunno if I should post what I have, try to get around to finishing it, or just forget it...

I would like to work on the ship design aspect of the game, though... that's my favorite part of any 4X game, getting those cool new techs and putting them on my massive fleets of doom (or in my case, pathetic squadrons of wussiness ), then pounding away at the enemy hordes (or plinking them with my peaguns while their shields regenerate faster than I can hit them )

Anyone else have a favorite area they'd like to work on?
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