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October 16th, 2003, 12:58 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Ninja Drones
LOL!
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October 16th, 2003, 05:03 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Ninja Drones
Hm. I *have* been toying with creating mounts for drone equipment and weapons so they're smaller than normal and then reducing the hullsize of the drones, but can't decide what to do with damage inflicted/range/damage capacity/etc.
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...can you and your associates arrange that for me, Mr. Morden?
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October 16th, 2003, 05:28 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Ninja Drones
What is a drone, exactly? My SEIV:Gold is on the way. Are they like strategic missiles, or disposable, zero-maintenance ships, or sattelites that can move only in the tactical map, or what?
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October 16th, 2003, 05:32 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Ninja Drones
The first two guesses are right on the mark
Just watch out for their supply storage... unlike ships and like fighters, they constantly drain supplies each turn and disappear when their supplies run out!
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The Ed draws near! What dost thou deaux?
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October 16th, 2003, 08:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Ninja Drones
'satelite's that can move only on the tactical map' could be modded.
[ October 16, 2003, 19:18: Message edited by: narf poit chez BOOM ]
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October 16th, 2003, 11:28 PM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Ninja Drones
I've been thinking of working on a mod that turns drones into missiles. Work only in combat with no strategic movement allowing for the customization of missiles with various changes etc. Also allows for missile ammunition seperate from supplies. Only problem is the fire rate gets locked in to at least 1 per turn but only for as long as ammo Lasts.
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October 17th, 2003, 12:57 AM
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Sergeant
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Join Date: Feb 2002
Location: Canada
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Re: Ninja Drones
Quote:
Originally posted by narf poit chez BOOM:
'satelite's that can move only on the tactical map' could be modded.
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I don't know about that. I tried adding combat movement onto a satelite hull a while back and it did absolutely nothing. It just stayed there.
Didn't try it on a satelite component though. Shouldn't make a difference but it might.
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