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  #1  
Old October 18th, 2003, 04:20 AM
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Default Re: Conquest Mod (Under Development)

I suggest you remove all specific monothesitic references from the Theocracy and Religious ones (why are they different, anyways? A "religious" government is necessarily a theocracy...). The vast majority of the people on this planet are polytheists, not monotheists. There is no reason to assume that all alien religions would be monothesitic (nor polytheistic). Being a bit more generic would IMO be a good thing.
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Old October 18th, 2003, 04:24 AM

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Default Re: Conquest Mod (Under Development)

Although it is cleaner looking and more convienient to use set amount of bonuses and penalties (ie, +20 / -10), the various traits are not balanced. For example, +10 in space combat is worth far more than anything you could put in repair. See PvK's Balance Mod for discussions on this.

However, if you wanted to keep it simpler than PvK's point system, you could probably group the traits in three categories, and give equivelent bonuses per Category. For example, here's how I'd group the traits (without putting too much thought into it):

Good: Space Combat, Maintenance, SY Rate
Fair: Production, Research, Happiness
Poor: Intel, Trade, GroundCombat, Repair

Then, if you assign a +10 to a Good trait, you should assign a -5 to one of the remaining Good traits.

This should give you sufficient variation to choose from, I would think, and you could still keep the culture types fairly balanced.
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Old October 18th, 2003, 05:06 AM

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Default Re: Conquest Mod (Under Development)

I hope that as well as better fighter roles--that also the role of troops can be added. I dont enjoy spending a colony ship--then transporting population--and reasearching planet defenses--just to have a ship or fleet waltz in and bake the planet to a cinder. While i do agree that certain races and or ideoligies do in fact destroy planets--- the use of troops to conquer an inhabited world is key to me--so i hope to see this))).
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Old October 18th, 2003, 05:19 AM

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Default Re: Conquest Mod (Under Development)

my thoughts

Fascism should have a minus to happiness and a plus to intel

Isolationist perhaps they could be your neutral

i do not understand why religion has the minus for reseach... ( a religous tech tree would be really cool )and Theocracy has a plus ???

Hmm.... it is a good start though.
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Old October 18th, 2003, 06:07 AM
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Default Re: Conquest Mod (Under Development)

Quote:
The vast majority of the people on this planet are polytheists, not monotheists.
vast majority? doubt that.
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Old October 19th, 2003, 01:36 AM
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Default Re: Conquest Mod (Under Development)

Quote:
Originally posted by Imperial:
I hope that as well as better fighter roles--that also the role of troops can be added. I dont enjoy spending a colony ship--then transporting population--and reasearching planet defenses--just to have a ship or fleet waltz in and bake the planet to a cinder. While i do agree that certain races and or ideoligies do in fact destroy planets--- the use of troops to conquer an inhabited world is key to me--so i hope to see this))).
I did not mention the Troops, but they are a focus of the mod as well.

Again thanks for all of the insightful input and duscussion. I can not thank you all enough.
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Old October 18th, 2003, 02:28 PM

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Default Re: Conquest Mod (Under Development)

I was just thinking about the Capitalistic society and it occured to me that that it sould really increase Intelligence (Industrial espionage), why put in R&D when you can get it for free (ish).

Also I don't really like the Happiness increase, if anything overall it should be slightly reduced since most people will be aspiring to things that the do not have (capitalistic tend to also be materialistic), only the rich will have what the want. Though this should really motivate the populace

Yikes i seem to have some unresolved issues with this. Time to go earn some more money
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