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  #1  
Old October 20th, 2003, 04:34 AM
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Default Re: MOD questions

There should be a help folder in FQM. Read it.

I strongly suggest you only use the asteroid-lite quadrants from FQM (you can make all the other types of quadrants (cluster, grid, etc.) very easily just by changing the first couple of lines for the whole quadrant. All the systems in them are the same), as the huge numbers of asteroids allow for huge amounts of resources to be remote-mined, thus destroying the balance of Proportions.
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Old October 21st, 2003, 01:22 AM
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Default Re: MOD questions

Does the AI remote mine? I don't use it myself so I haven't noticed AI using it or not.

Have not been able to figure out which lines to work with to get rid of asteroid dense quadrants/systems.

AIC does work with FQM (used the TDM+FQM model) in the FQM help file.

Now for the hard part. My MODs components (weapons only will change) and facilities. Going to use existing images.

MyMOD is loosely based on Pax Emperia: Eminent Domain.

[ October 21, 2003, 00:22: Message edited by: pathfinder ]
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Old October 21st, 2003, 02:09 AM
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Default Re: MOD questions

um, is that 'my mod' as is 'i'm making one', or as in 'there's a mod called 'my mod''?
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Old October 21st, 2003, 02:28 AM
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Default Re: MOD questions

Quote:
Originally posted by narf poit chez BOOM:
um, is that 'my mod' as is 'i'm making one', or as in 'there's a mod called 'my mod''?
Well, atm, I am calling it "MyMod" but I thimk it will change to something like Pax Stellerum (or however Latin would spell Stars).

I am in early stages of a MOD I am making, vaguely patterned after Pax Emperia: Eminent Domain.

[ October 21, 2003, 01:30: Message edited by: pathfinder ]
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Old October 21st, 2003, 02:30 AM
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Default Re: MOD questions

well, welcome to the recent crop of mods.
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Old October 21st, 2003, 02:35 AM
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Default Re: MOD questions

AIs are incapable of performing Remote Mining (without player intervention, anyways ). This is why it is a good idea to remove the high numbers of asteroids from FQM quadrants, so that a player can not exploit them and go far beyond the designed resource levels present in AIC/Proportions.

I believe AIC already has a lot of modifications to systems and quadrants. If you want to keep those, it gets tricky. If you do not mind losing them in favor of FQM, then copy over the FQM SystemTypes.txt file (as well as the other relevant FQM files, except QuadrantTypes.txt). Then, look for the "No AST" or some such Mid-Life quadrants in FQM QuadrantTypes.txt. Copy those into the AIC Quadrants file. If you want to have a range of quadrant types available (cluster, grid, edge, etc.), make more copies of hte Mid-Life No AST quadrants in the AIC file, and change the first several lines.

These are the only lines that differ between Mid-Life and Cluster quadrants, for example:

Name := Sparse Mid-Life
Description := Standard middle age section of the galaxy with less than the usual number of planets.
Min Dist Between Systems := 1
System Placement := Random
Max Warp Points per Sys := 5
Min Angle Between WP := 60
Number of System Types := 97

Name := Sparse Cluster
Description := A globular cluster section of the galaxy with less than the usual number of planets.
Min Dist Between Systems := 1
System Placement := Clusters
Max Warp Points per Sys := 5
Min Angle Between WP := 60
Number of System Types := 97


You can reconsruct most of the normal quadrant types from the Mid-Life No Ast Belt quadrants. This is because the system types are identical between most of the quadrant types (though with normal, sparse and dense Versions of each). You can not get the Old, Newborn, Ancient, Star Heavy, etc. quadrants that have vastly different system type entries though. Those you might need to make by hand, replacing "Standard 1 AS I" with "Standard 1 No AS I" and so on.

There is an alternate method, which would be to do a find-replace all command, replacing the string "AS I" with "No AS I". This will change all Standard # AS systems to be No AS. You will want to delete the 3 Mid-Life No Ast Belt quadrants if you do this, as they become meaningless (and additionally broken, as they will say "No No AS I".
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Old October 21st, 2003, 02:36 AM
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Default Re: MOD questions

That might be confusing... feel free to ask additional (hopefully specific) questions.
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