|
|
|
 |

November 25th, 2003, 01:49 AM
|
 |
Corporal
|
|
Join Date: Jul 2003
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW : Paranoia2
I would have assumed no gifts anyway! Think about it...
"I want to send a fleet to guard your border. *Evil cackling heard in background.*"
"Just gift them to me."
"My evil plans, foiled!"
__________________
I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
|

November 25th, 2003, 11:43 AM
|
 |
First Lieutenant
|
|
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW : Paranoia2
PONTINE LEEPERS LAW
It is forbidden to give planets to a player. You can exchange ships if you want, but no player should be artificially keept alive by the mean of planetary gifts.
From Paranoia 1 and the infamous Pontine misconduct (may they be cursed for eons), we can say that if a small empire is sold a colony ship, it is at risk of loosing it very easily by the mean of intel attacks. Planets can be harder to destroy with intel, and I want to keep ship trade in the game.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
|

November 25th, 2003, 11:43 AM
|
 |
First Lieutenant
|
|
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW : Paranoia2
and I edited the game's settings as well.
[ November 25, 2003, 09:59: Message edited by: Unknown_Enemy ]
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
|

November 25th, 2003, 06:14 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW : Paranoia2
You really would need to ban the gifting of colony ships as well, otherwise the Law is too easy to circumvent, intel or no.
|

November 25th, 2003, 06:55 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW : Paranoia2
Actually, I guess the Law could be circumvented in a number of ways:
1) Gifting colony ships
2) Gifting a ship with troops
3) Gifting Construction ships/bases
4) Letting PPP intel attacks get through (though this one is slightly risky, since you'd have to drop all your CounterIntel)
Any others?
|

November 25th, 2003, 07:41 PM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: PBW : Paranoia2
can we restrict partnership treatys to only 2 empires? (ie yourself and one other)
that way intell wont get totaly out of hand.
I wouldent mind using the pvk balance mod,
I like haveing strong troops...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|

November 26th, 2003, 12:14 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: PBW : Paranoia2
Gifting ships leaves many loopholes for perpetuating indefinitely any empire who isn't as lame as the Pontine Lepers were.
To add to the list:
5) Gifting a ship with boarding parties or allegiance converter, which happens to be stacked with a colony ship.
PvK
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|