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  #1  
Old November 25th, 2003, 01:49 AM
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Default Re: PBW : Paranoia2

I would have assumed no gifts anyway! Think about it...

"I want to send a fleet to guard your border. *Evil cackling heard in background.*"
"Just gift them to me."
"My evil plans, foiled!"
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Old November 25th, 2003, 11:43 AM
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Default Re: PBW : Paranoia2

PONTINE LEEPERS LAW
It is forbidden to give planets to a player. You can exchange ships if you want, but no player should be artificially keept alive by the mean of planetary gifts.


From Paranoia 1 and the infamous Pontine misconduct (may they be cursed for eons), we can say that if a small empire is sold a colony ship, it is at risk of loosing it very easily by the mean of intel attacks. Planets can be harder to destroy with intel, and I want to keep ship trade in the game.
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Old November 25th, 2003, 11:43 AM
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Default Re: PBW : Paranoia2

and I edited the game's settings as well.

[ November 25, 2003, 09:59: Message edited by: Unknown_Enemy ]
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Old November 25th, 2003, 06:14 PM

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Default Re: PBW : Paranoia2

You really would need to ban the gifting of colony ships as well, otherwise the Law is too easy to circumvent, intel or no.
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Old November 25th, 2003, 06:55 PM

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Default Re: PBW : Paranoia2

Actually, I guess the Law could be circumvented in a number of ways:
1) Gifting colony ships
2) Gifting a ship with troops
3) Gifting Construction ships/bases
4) Letting PPP intel attacks get through (though this one is slightly risky, since you'd have to drop all your CounterIntel)

Any others?
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Old November 25th, 2003, 07:41 PM

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Default Re: PBW : Paranoia2

can we restrict partnership treatys to only 2 empires? (ie yourself and one other)
that way intell wont get totaly out of hand.

I wouldent mind using the pvk balance mod,
I like haveing strong troops...
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Old November 26th, 2003, 12:14 AM
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Default Re: PBW : Paranoia2

Gifting ships leaves many loopholes for perpetuating indefinitely any empire who isn't as lame as the Pontine Lepers were.

To add to the list:

5) Gifting a ship with boarding parties or allegiance converter, which happens to be stacked with a colony ship.

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