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Old October 30th, 2003, 06:20 AM
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Default Re: Damage.txt (For SE5)

There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.
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Old October 30th, 2003, 06:29 AM
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Default Re: Damage.txt (For SE5)

levels and %.
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Old October 30th, 2003, 08:20 AM
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Default Re: Damage.txt (For SE5)

Sorry for posting this here. But what kind of a game will SE V be? Is it a crossover between StarFury and SE IV? So SE IV in 3D?
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Old October 30th, 2003, 08:43 AM
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Default Re: Damage.txt (For SE5)

Starfury's sort of a model for the combat engine in SE5.
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Old October 30th, 2003, 09:41 AM
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Default Re: Damage.txt (For SE5)

SE5 would be the next game in the Space Empires series, so a strategy game, much like SE, SEII, SEIII and SEIV. Starfury is its own "series" (assuming a Starfury II is ever made, otherwise just a stand-alone ).
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Old October 30th, 2003, 04:54 PM
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Default Re: Damage.txt (For SE5)

*Hijacking thread*

So... what can we expect from SE V? 3D Strategy? Would be nice.
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Old October 30th, 2003, 05:19 PM
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Default Re: Damage.txt (For SE5)

Quote:
Originally posted by Imperator Fyron:
There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.
The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.
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