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November 2nd, 2003, 03:39 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: A few questions from a Newbie
Filling in the blank for question 5...
Quote:
Originally posted by Maerlyn:
5. the amount of damage my space ships take when they travel through a "strange" warp point. is this damage totally random?
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No more random than any other damage. It gets applied to defenses, then internals (I don't recall if it skips shields or not).
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does it (also) depend on the size of the ship? does it also depend on the number of ships entering such a warp gate at the same time?
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No and no. Each ship, of whatever size, receives the same amount of damage.
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what is the maximum damage these ships could be dealt to by a warpgate?
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Depends on what is specified in the terrain text file. If it's Fyron's Quadrant mod, I think the scurvy dog set the damage on some of them as high as 200 points. 
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November 2nd, 2003, 03:53 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Thanked 22 Times in 22 Posts
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Re: A few questions from a Newbie
Quote:
Originally posted by General Woundwort:
No more random than any other damage. It gets applied to defenses, then internals (I don't recall if it skips shields or not).
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It should skip the shields according to the newbie FAQ among other sources. (Shields do not protect against mines and damaging warp points. Armour does) But I never checked, as I am not keen on shields to begin with.
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November 2nd, 2003, 04:18 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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Re: A few questions from a Newbie
Quote:
Originally posted by Maerlyn:
6. why does it so often fail if I try to gift a ship/starmap of whatever to another player? is this a bug or am I doing something wrong?
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Yes it is a know bug.
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November 2nd, 2003, 05:14 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: A few questions from a Newbie
Quote:
Originally posted by Maerlyn:
8. there is no way of getting a talisman equipped ship to NOT hit me, right? so it makes little sense to equip ships with ECM jammers in order to fight Talisman ships, right?
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Easy to avoid being hit by a talisman equipped ship. Exterminate that race before it can build the talsiman. Otherwise, prepare to die.
No, I am not talismanophobic . It is Ruatha who is .
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November 2nd, 2003, 07:11 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: A few questions from a Newbie
Quote:
Originally posted by Maerlyn:
2. is it possible to cloak the sattelites BEFORE I launch them? otherwise they would be visible for at least one turn which I need to cloak them.
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If they have stealth armour they will be automaticly cloaked when deployed, altough it doesn't seem like it, the enemy won't see them unless he has sensors.
[ November 02, 2003, 18:07: Message edited by: Ruatha ]
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November 2nd, 2003, 10:52 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: A few questions from a Newbie
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Yes, they allow only a scan of the surrounding sectors. However, keep in mind a sector is 10 light-years in SE:IV, which definitively qualifies as long range in my book.
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No... a sector is one square on the system map. It is 1/12th the width of a system. The squares on the galaxy map are not sectors, they are just squares. A sector is nowhere near 10 light years.
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November 2nd, 2003, 11:32 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: A few questions from a Newbie
The benefit of long range scanners is that it allows you to see the components, cargo, supply, etc. of another players ship.
If the ship is within range, you can right click on it and get this info, just like you right click on your own to get this info.
In simultaneous, the greater range for higher level is all the more important, since you can't move your ships into range.
This info doesn't arrive automatically, and is never copied into your enemy designs. Only combat and treaty shares result in that.
[ November 03, 2003, 16:08: Message edited by: Arkcon ]
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