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				November 16th, 2003, 06:54 PM
			
			
			
		  
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				Re: Sweet Mod 2.1
	
			 
             
			
		
		
		
		Nodachi it seems i found another bug in the 1.74 david g modder... 
 
It removed the Shields := line from the text file. 
		
	
		
		
		
		
		
		
			
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				November 16th, 2003, 11:29 PM
			
			
			
		  
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				Re: Sweet Mod 2.1
			 
             
			
		
		
		
		Ah, an outside source caused the error! 
I figured it was either that or a 3am modding session!     
		
	
		
		
		
		
		
		
			
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				November 17th, 2003, 02:01 AM
			
			
			
		  
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				Re: Sweet Mod 2.1
			 
             
			
		
		
		
		
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				 quote:
  
4) changed -  Solar sails bonus movements are now 2 , 4 , 6[/qb]
			
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 Back to 2/4/6? I thought you changed them to 1/2/3 at my suggestion... remember, with QNP, it can take a whole lot more than 20kT of engines to get those movement points!         Personally, I reccommend having the sails produce standard movement. 
Less speed per KT than normal engines, but they would use up zero supplies and be fairly inexpensive. 
 
Makes for an alternate and compatible propulsion paradigm.  Most useful for infinite-range scouts and local freighters on repeat orders, while warships that need peak efficiency speed generators can use regular engines. 
  
 [ November 17, 2003, 00:01: Message edited by: Suicide Junkie ] 
		
	
		
		
		
		
		
		
			
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				November 18th, 2003, 12:08 AM
			
			
			
		  
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				Re: Sweet Mod 2.1
			 
             
			
		
		
		
		You included the stock system graphics in the full file!!! No wonder it is 54 MBs!                     
AND you included the data_backup folder made by the SE4 Modder program. That is an additional waste of downloading bandwidth.
 
AND the Image Mod! The whole point of the Image Mod is to NOT include the images in your mod download, to cut down on wasted downloading time of downloading the same images over and over again...
 
  [ November 17, 2003, 22:10: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 25th, 2003, 01:46 PM
			
			
			
		  
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				Re: Sweet Mod 2.1
			 
             
			
		
		
		
		ok the mod will be fixed for those little extras fyron... 
 
So Friday will be the day of the next up load 
		
	
		
		
		
		
		
		
			
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				February 7th, 2004, 01:06 AM
			
			
			
		  
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				Re: Sweet Mod 2.1
			 
             
			
		
		
		
		sweetmod2.1 
Yep here it is  
		
	
		
		
		
		
		
		
			
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old avatar =           http://www.shrapnelgames.com/cgi-bin...1051567998.jpg         
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				February 7th, 2004, 02:07 AM
			
			
			
		  
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				Re: Sweet Mod 2.1
			 
             
			
		
		
		
		Heh... 
You didn't specify  which Friday!     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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