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February 10th, 2004, 06:52 PM
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Shrapnel Fanatic
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Re: Sweet Mod 2.1
I don't think making an image mod pack of system images would be very practical... the only mods that use these images are those that incorporate FQM Deluxe anyways. Just point people to get FQM Deluxe and it is pretty much the same as having an image mod pack.
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February 10th, 2004, 09:10 PM
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General
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Re: Sweet Mod 2.1
or we can get a additon to the image mod for those images... so others can use the fqm deluxe in their mods as well...
so people do not have to add your images to their mod or download the fqm deluxe mod and move the images out of the fqm deluxe mod into the standard directory..
Come to think of it... I will just update the mod and remove the fqm deluxe stuff and go to the standard so I will not have this problem and the hassles of explaining it to everyone.
Which is what I do not want to do. As FQM deluxe rocks...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 10th, 2004, 09:35 PM
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Re: Sweet Mod 2.1
posting reminder to myself ... StellarAbilityTypes.txt and set the chances for the damaging WPs to 0
For the change.
Yea I know I can email myself... But this also lets people know those damaging warp points are not in the mod
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 10th, 2004, 09:47 PM
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Shrapnel Fanatic
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Re: Sweet Mod 2.1
Quote:
so people do not have to add your images to their mod or download the fqm deluxe mod and move the images out of the fqm deluxe mod into the standard directory..
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Please explain to me how an image mod pack would be any different than downloading FQM to get the images?
The point is that these images are very large. Various mirrors might not be able to host them, or be willing to host them.
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February 10th, 2004, 11:51 PM
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Re: Sweet Mod 2.1
SweetMod2.1.2
Updated with FQM Standard.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 11th, 2004, 12:22 AM
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Second Lieutenant
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Re: Sweet Mod 2.1
Good to see the ongoing work guys keep up the excellent modding.
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February 11th, 2004, 09:08 AM
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Shrapnel Fanatic
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Re: Sweet Mod 2.1
Out of curiosity, how many mods are using FQM Deluxe? I can think of 3, AST, STM and Adamant. But, STM uses the FQM STD systemtypes.txt file so that the system images are not required, so that leaves 2.5... since you said Sweet Mod now uses FQM STD...
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