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  #1  
Old December 4th, 2003, 07:31 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Q:
"8. Fixed - Drones were not inflicting special damage types."

That's strange. I used frequently drones with special damage weapons and as far as I have seen it without problems. What kind if special damage did not work??
No. Special damage types have never worked with drone warheads. I have wanted to be able to build 'plague drones' for years and it is only now possible. Now I can infect entire systems in a single attack... And just think of the other possibilities! Tachyon warheads to make weapon-neutralizing drones for starbase assault! (Drones go in and kill the weapons before your ships have to go in...) Or neutrino warheads to neutralize shield generators! Ionic warheads carried by super-fast drones to disable ships' engines and let your slower ships catch them! "Smart bomb" drone warheads to let you knock out space ports or resupply depots without even having to send in ships! Quad damage to shields and null-space are some other cool damage types for a drone warhead, but I can't think of any 'special' tactics they would allow. Just standard combat uses like ordinary explosive warhead.

[ December 04, 2003, 23:15: Message edited by: Baron Munchausen ]
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  #2  
Old December 4th, 2003, 07:40 PM
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oleg oleg is offline
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Baron Munchausen:
quote:
Originally posted by Q:
"8. Fixed - Drones were not inflicting special damage types."

That's strange. I used frequently drones with special damage weapons and as far as I have seen it without problems. What kind if special damage did not work??
No. Special damage types have never worked with drone warheads. I have wanted to be able to build 'plague drones' for years and it is only now possible. Now I can infect entire systems in a single attack... And just think of the other possibilities! Tachyon warheads to make weapon-neutralizing drones for starbase assault! (Drones go in and kill the weapons before your ships have to go in...) Or neutrino warheads to neutralize shield generators! Ionic warheads carried by super-fast drones to disable ships' engines and let your slower ships catch them! "Smart bomb" drone warheads to let you knock out space ports or resupply depots without even having to send in ships! Quad damage to shields and null-space are some other cool damage types for a drone warhead, but I cna't think of any 'special' tactics they would allow. Just standad combat uses like ordinary explosive warhead.
But why do you need warheads for such designs ??
You can achive the same with weapons on drones.
Mod short-range, high damage, 30-turn reload Versions of all those special weapons that can be used on drones only. Problem solved
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Old December 4th, 2003, 07:41 PM

AMF AMF is offline
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Default Re: Post 1.84 beta history

I think I found a bug (or, at least, I view it as a design flaw):

I am running a PBEM game. I log in Last night as the GM and process the turn. Haflway through the processing, up pops a modal window that says "Cannot mothball ships that are carrying cargo" This goes on four times (one for each cargo-carrying ship that was ordered to mothball)

Ok, I understand that, and I just hit OK until it stopped giving me the error and in the end it looks like the turn processed fine.

However, this would cause PBW games to hang, no? And shouldn't this warning just be put into the players event log rather than pop out at the GM processing level?

Thanks,

Alarik
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Old December 4th, 2003, 08:31 PM
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geoschmo geoschmo is offline
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Default Re: Post 1.84 beta history

Quote:
Originally posted by alarikf:
However, this would cause PBW games to hang, no? And shouldn't this warning just be put into the players event log rather than pop out at the GM processing level?
No, because PBW games are run from the command line, not from within the game menu the way you did. Running the game from the command line you have an option that allows you to skip all Messages. That's how PBW turns are run. The drawback of course is that the game owner doesn't know if the player uploaded an incorrect .plr file or something. But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup.
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Old December 4th, 2003, 08:34 PM
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geoschmo geoschmo is offline
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Default Re: Post 1.84 beta history

Quote:
Originally posted by oleg:
But why do you need warheads for such designs ??
You can achive the same with weapons on drones.
Mod short-range, high damage, 30-turn reload Versions of all those special weapons that can be used on drones only. Problem solved
No, not really. More like Problem avoided.

Your way works of course, but what some people wanted to be able to mod was a standard single use, damage-on-impact drone with the special damage types. The 30-turn reload weapon on a drone will get to come back and fight another combat round.
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Old December 4th, 2003, 08:42 PM

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Default Re: Post 1.84 beta history

Plague drones: simultaneously making two rarely used technologies very tempting.
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Old December 4th, 2003, 08:54 PM

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Default Re: Post 1.84 beta history

I'm shocked, simply shocked, that you don't sit in front of the PBW server 24/7. Yeesh, what is the world coming to? he he.

Quote:
Originally posted by geoschmo:
But without that option someone would have to sit by the PBW server 24/7 and wait for error Messages to popup.
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