.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 5th, 2004, 07:50 AM
Kamog's Avatar

Kamog Kamog is offline
Lieutenant General
 
Join Date: Nov 2002
Posts: 2,903
Thanks: 1
Thanked 0 Times in 0 Posts
Kamog is on a distinguished road
Default Re: Post 1.84 beta history

That's good.. Now it's not so easy to create hundreds of storms all over the place ...
Reply With Quote
  #2  
Old February 5th, 2004, 08:21 AM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: Post 1.84 beta history

Now I will wait until someone makes conclusive tests over scanner use and robotic factories and provides us them

Or at least mathematical calculations. Hmm... perhaps I should do them myself. Actually, now that I think of it, it could be done by using a little program which counts amount of planets, their sizes (ie. amount of buildings), percentual amounts of every resources/planet and then concludes them with the multiplier when using scanners or factories (also considering the effect of converting excess resources to other resources). I have to think about this little more...
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #3  
Old February 5th, 2004, 08:46 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Post 1.84 beta history

Well... Monolith makes 900 of each resource. Lets say you have 10 monoliths, so 9000 of each. Now, you have two options: Planet Robotoid III and 2 Monoliths, or one of each of the planet single resource increasers. The first option gives 1800 more of each resource base production, or 10800. 30% increase gives 14040. So it is a 56% increase to production. The second option gives only a 45% increase to production.

Now lets say you have 15 Monoliths. 13500 base production. 2 more and a robotoid provides 19890, a 47% increase in resources. 3 separate resource enhancers still provide only provide 45%. So with 18 facilities, it is better to have 17 Monoliths and a Robotoid.

Now lets look at 17 Monoliths. They make 15300. 2 more and a robotoid provide 22230, a 45.29% increase. So with 20 facilities, it is better to have 19 monoliths and a robotoid.

21 facilities is where it becomes better to have the 3 resource enhancers than the robotoid. 20 Monolith + Robotoid = 23400. 18 Monolith + 3 enhancers = 23490.

Now, if you have an all minerals planet, it is definitely better to have a Mineral Scanner than a Robotoid at much lower facility numbers, since they both take just 1 facility slot.

Note: all figures are of each resource type. Since 3 is a factor of both the base resource production and the figures after adding more facilities, it drops out and does not make a difference.

[ February 05, 2004, 06:50: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old February 5th, 2004, 09:33 AM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: Post 1.84 beta history

Good to see they react to our suggestions. The overhaul of the modifers with the resource gathers is good.

ANother thing i would like to see emailed is a more dynamic AI trading system ie techs planets etc.

And also is more map choices on startup in terms of sizes at the core of the game. Ie instead of small medium and large

How about extra small, small, average, medium, large, extra large and huge.

ES = up to 20 systems
S = 21-35 systems
A = 36-70 systems
M = 70-100 systems
L = 100-150 systems
EL = 150-200 systems
H = 200 - 255 systems

Just for a bit more variety.
Reply With Quote
  #5  
Old February 5th, 2004, 09:42 AM
Karibu's Avatar

Karibu Karibu is offline
Sergeant
 
Join Date: Feb 2003
Location: Finland
Posts: 392
Thanks: 0
Thanked 0 Times in 0 Posts
Karibu is on a distinguished road
Default Re: Post 1.84 beta history

I general it is like you say Fyron, but you also have to calculate the effect of lackin g2 monoliths (when using scanners) at the system level. There comes the probplem that I don't know how system level resources are calculated. I believe it is either one of these (planet value 90% and 10 facilities):

A) System production of one resource of one planet = (basic facilities output)*(planet resource percent)*(scanner percentual increase)*(system scanner percentual increase) = (10*900)*0,9*1,45*1,45= 17030,25

B) System production of one resource of one planet = (basic facilities output)*(planet resource percent)*(scanner percentual increase) + ((basic facilities output)*((planet resource percent)*(system scanner percentual increase) -1)) = (10*900)*0,9*1,45 + (10*900)*(0,9*1,45 -1) = 11745 + 1570,5 = 13315,5

In the first example the system collector bonus is cumulative with planet collector (1,45^2) and in the second example the system bonus is calculated only from planet output (excluding planet scanner bonus from that).

Now the difference I mean, is that if system scanner bonus is calculated like choise A) it does not matter if there are less monoliths because system bonus is calculated from planet output including planet scanner bonus (total output). The amount of monoliths is significant, if the system bonus is calculated from only monolith output exluding planet scanner bonus like in choise B).

I am not in front of my computer (and game) and I don't remember how this is. Could someone confirm this?

[ February 05, 2004, 07:49: Message edited by: Karibu ]
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
Reply With Quote
  #6  
Old February 5th, 2004, 09:59 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Post 1.84 beta history

The base production is total facility production * planet value. You then add all bonuses/penalties up from modifying facilities, population, happiness, racial characteristics, etc., then multiply the base value by that sum. So say you have a planet with 102% organics value and one Organic Farm Facility. It has 30% bonus from pop and 10% from happinss. It makes (1000 * 1.02) * (1.0 + 0.30 + 0.10) = 1020 * 1.40 = 1428. Throw a Robotoid III on there, it now will make (1000 * 1.02) * (1.0 + 0.30 + 0.10 + 0.30) = 1020 * 1.70 = 1734. You get the best planet affecting enhancement abiltiy that affects the planet, and the best system affecting enhancement ability that affects the planet. So if you have a Robotoid III (30%) on the planet and a System Robotoid III (30%) in the system, you get a total of 60% bonus from the two facilities.

System resource enhancers have the exact same threshhold as planetary ones, as they provide the same bonus and have the same space tradeoff against robotoids. Now, when you start to throw in build costs, it just gets messy and I will let someone else spend their time on that.

[ February 05, 2004, 08:02: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old February 5th, 2004, 10:38 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.
I wonder what that one could mean...

Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?

Or is it a listing of all the known assets of the selected empire?

Or am I just giving too many new ideas that would be cool to see but aren't really absolutely necessary?
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.