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  #1  
Old February 8th, 2004, 07:42 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Imperator Fyron:
No that is not possible. Mines always detonate against any enemy ship that passes by (or get swept), regardless of who is cloaked or not.
If a mine cannot damage any of the ships present, it will not detonate.

EG: Weapons-only damage warheads on a mine will cause it to sit idle and let cargo ships pass, only detonating when an armed ship wanders by.
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  #2  
Old February 8th, 2004, 08:02 PM
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Default Re: Post 1.84 beta history

Ok let me rephrase: normal mines, with normal damage warheads, always detonate or get swept, as long as there are still enemy ships to blow up.

[ February 08, 2004, 18:02: Message edited by: Imperator Fyron ]
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  #3  
Old February 11th, 2004, 10:57 PM
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Default Re: Post 1.84 beta history

Version 1.90:
1. Fixed - Descriptions for the Facilities changed in the Last Version were still old.
2. Changed - New title screen bitmap courtesy of David Gervais.
3. Changed - Added black drop shadow to "Version" and "Loading" text on main screen.
4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
7. Fixed - The View Orders window would show the name of unexplored systems.
8. Fixed - Attempting to colonize in an unexplored system would sometimes show the planets in the sector.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
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Old February 11th, 2004, 11:00 PM

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Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
4. Changed - You can now save/load your turn in the middle when playing a simultaneous multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn. These abilities are independent of a planet and will generate an unlimited number or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
Oh (bleep) yeah!

This is truely great. Very, very nice.
Quote:
Originally posted by Mephisto:
2. Changed - New title screen bitmap courtesy of David Gervais.
Care to show this off, David?

[ February 11, 2004, 21:03: Message edited by: Loser ]
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  #5  
Old February 11th, 2004, 11:13 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
...
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
...
Oh My God !!!

It opens so many moding avenues... Pirates & Nomads need a rework ASAP
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  #6  
Old February 11th, 2004, 11:18 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
Version 1.90:
1. Fixed - Descriptions for the Facilities changed in the Last Version were still old.
2. Changed - New title screen bitmap courtesy of David Gervais.
3. Changed - Added black drop shadow to "Version" and "Loading" text on main screen.
4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game.
5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
6. Added - "Order By Name" and "Order By Class" buttons to the Scrap window.
7. Fixed - The View Orders window would show the name of unexplored systems.
8. Fixed - Attempting to colonize in an unexplored system would sometimes show the planets in the sector.
9. Fixed - Rare Access Violation bug during Movement Log Replay.
Aaron, if you're reading this, you're the best developper ever. Forget SE5, that points generation thing will do just fine.
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  #7  
Old February 11th, 2004, 11:23 PM

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Default Re: Post 1.84 beta history

"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."

Whoohoo!
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