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February 12th, 2004, 06:53 PM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
OMG! 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 12th, 2004, 08:00 PM
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Major General
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Join Date: May 2002
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Re: Post 1.84 beta history
Quote:
Originally posted by Phoenix-D:
"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."
Whoohoo!
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Oh my. All my prayers have been answered. This alone is the single best change ever to the game, in my opinion anyway!!
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February 12th, 2004, 08:01 PM
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Join Date: Mar 2002
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Re: Post 1.84 beta history
Quote:
Originally posted by Ruatha:
quote: Originally posted by Phoenix-D:
"4. Changed - You can now save/load your turn in the middle when playing a simultaneous
multiplayer game."
Whoohoo!
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Oh my. All my prayers have been answered. This alone is the single best change ever to the game, in my opinion anyway!! I would tend to agree with you there Ruatha! This patch will be truely amazing to play the game with.
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Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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February 12th, 2004, 08:52 PM
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Brigadier General
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Re: Post 1.84 beta history
Quote:
Originally posted by tesco samoa:
Will this patch be backwards compatable with current games?
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Yes, as always.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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February 12th, 2004, 10:29 PM
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Re: Post 1.84 beta history
Quote:
Originally posted by Paul1980au:
You know ship generating research and intel is an idea but perhaps their should be a high maintence cost to offset to make sure the tactic isnt abused but is a viable alternative - perhaps a population requirement.
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If this is available to anyone then there might indeed be balance problems. If it is used as intended by those of us who have been begging for it (for 'nomadic' races only) they will face the same trade-off as anyone else. Putting too much into research or intel will tend to reduce the amount of resources they can harvest, and so restrain their economic/military power. It's all a question of properly designingthe game conditions where the ability is used.
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February 13th, 2004, 04:54 AM
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Corporal
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Re: Post 1.84 beta history
Q wrote:This patch exceeds all my expectations! Excellent work MM!!
Any idea of the release date?
But if MM continues to add such excellent changes to the Last patch as the points generation for components, I am ready to wait for a long time.-----------------------------------------------------
I agree all the way Man  . Think of fellow players & modders.Spaceyard-ships in a Nebula or storm opaque secter/systems,Building a Orbital-Base Research/Intell stations,Hidden from ai fleets  .
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February 13th, 2004, 10:18 AM
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Join Date: Mar 2001
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Re: Post 1.84 beta history
Quote:
I am also wondering from a map making if that means that we can set these abilities for planets... So a 1 slot planet you can build the yard... and the planet generates resources... Would be really cool for making maps ( and moding the system creation text files for limited resource games.
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You could even design a mod where every planet provides a fixed amount of resources per turn the moment you colonise it, and then you build facilities to modify that amount.
Not sure why you'd want to do that, but it might be cool anyway...
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