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February 13th, 2004, 08:46 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Post 1.84 beta history
And in the meantime we play PBW and blow each other up and generate new ideas - true nomadic races is an interesting idea and the modders should go near spastic over it.
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February 13th, 2004, 10:23 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Post 1.84 beta history
well dog that would be really cool for a limited resource game... where there are really only a few planets that produce resources... and i am hoping when this little gate gets turned on all the abilities get turned on for objects
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 18th, 2004, 09:49 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Post 1.84 beta history
Version 1.91:
1. Changed - Revised title screen bitmap to make the buttons more visible.
2. Fixed - Upgrading just 1 facility would incorrectly upgrade them all.
3. Fixed - Bug from Last Version resulted in huge spikes in intel and research points.
4. Note - Spaceyards will not work on cloaked planets or ships.
5. Fixed - Cloaked planets were allowing you to add multiple spaceyards to them.
6. Fixed - A planet that was damaged and lost its cloaking facility would not decloak.
7. Fixed - A planet that scrapped its cloaking facility would not decloak.
8. Added - You can now use an override field for Vehicle Type in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
9. Added - You can now use an override field for Weapon Target in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
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February 18th, 2004, 09:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Post 1.84 beta history
Quote:
8. Added - You can now use an override field for Vehicle Type in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
9. Added - You can now use an override field for Weapon Target in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
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Woohoo! *cries tears of exultant joy*
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February 18th, 2004, 10:11 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Post 1.84 beta history
Quote:
Originally posted by Rollo:
Another field
is used for the description used in the Components Report.
Another field
is used for the description used in the Components Report.
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what?
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Sig updated to remove non-working links.
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February 18th, 2004, 10:37 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Post 1.84 beta history
The current text fields displayed in-game for those 2 data fields is not large enough to display every single possible combination. So, a second line is added.
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February 18th, 2004, 10:38 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Post 1.84 beta history
Quote:
Originally posted by Imperator Fyron:
quote: 8. Added - You can now use an override field for Vehicle Type in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
9. Added - You can now use an override field for Weapon Target in Components.txt which
will allow you to use a list instead of a hard-coded value. Another field
is used for the description used in the Components Report.
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Woohoo! *cries tears of exultant joy* Well HOT DAMN! Also *cries tears of exultant joy*
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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