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February 19th, 2004, 01:04 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Post 1.84 beta history
'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.'
*rustle, rustle, rustle*
'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.'
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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February 19th, 2004, 01:10 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Post 1.84 beta history
You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons type - ie an weapon that targets say engine or shield depleting weapons - add a whole new dimension to offensive and defensive strategies and weapon choices when building ships - would also like to see in the basic unmodden Version and expansion to say another 3 - 5 ship sizes. And also another 2 types of base say 1 type at 1200 KT and another at 2200KT and perhaps an endgame 3500KT.
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February 19th, 2004, 02:05 AM
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Captain
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Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
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Re: Post 1.84 beta history
"4. Note - Spaceyards will not work on cloaked planets or ships"
So much for the monsters with thier invisible planets......
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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February 19th, 2004, 02:08 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Post 1.84 beta history
well, they can cloak and de-cloak.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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February 19th, 2004, 02:23 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Post 1.84 beta history
I believe the devnull mod monsters use bases with the sector obsuration ability. This will not affect the planets ability to build.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 19th, 2004, 02:55 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Post 1.84 beta history
Say... are bases still lumped under "ships" for weapon targeting purposes? Especially now that you can specify vehicle types in a list, it would be kind of irksome if "ships" meant "ships" for design and "ships/bases" for targeting...
(And wouldn't it be neat if you had a mod where all the bases were really huge compared to the ships, or you want to keep your speed-1 Anti-Base Bombardment Missiles from firing on ships (which can evade them by means of a reverse missile dance), so it would make sense to have weapons that could target bases but not ships (or vice versa)?  )
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The Ed draws near! What dost thou deaux?
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February 19th, 2004, 03:01 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Post 1.84 beta history
i know you modders do not really care about this one... but hey how about the map program working... open 5 maps and it hangs...
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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