.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 19th, 2003, 11:26 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Cloaking drones bug?

maybe it's because drones are supposed to be throw-away and cloaking them is ongoing.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #2  
Old December 19th, 2003, 11:39 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Cloaking drones bug?

Just made a test but in a turn based game: drone cloaking worked without problems and the cloaking was not deactivated after a turn.
Reply With Quote
  #3  
Old December 19th, 2003, 01:38 PM

BBegemott BBegemott is offline
Corporal
 
Join Date: Dec 2002
Location: Lithuania
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
BBegemott is on a distinguished road
Default Re: Cloaking drones bug?

Quote:
Originally posted by Q:
Why don't you use sats for this purpose?
But I think you are right that if you want to keep this drone cloaked it should be possible.
Just a stupid question: you don't have any ministers activated?
Sats can not move. I design a drone to have enough solar sails to regenerate supplies while sitting + stealth armor + some engines. And move it to a system I want to observe. At the highest drone level it is possible to include some kind of scanners to see cloaked ships as well.
I think it is much less micromanagment than using sats.

And nope, no ministers.

Quote:
Originally posted by Q:
Just made a test but in a turn based game: drone cloaking worked without problems and the cloaking was not deactivated after a turn.
Yes, turned based works fine. But it does not in multi. I have just ran 2 multiplayer turns on PBW today. The first turn I order a drone to cloak. The next it was automatically decloaked.
Reply With Quote
  #4  
Old December 19th, 2003, 01:50 PM

BBegemott BBegemott is offline
Corporal
 
Join Date: Dec 2002
Location: Lithuania
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
BBegemott is on a distinguished road
Default Re: Cloaking drones bug?

Reported this bug to Malfador. I hope they'll fix it in the next patch
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.