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  #1  
Old December 30th, 2003, 06:26 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: MunchkinMod!

Here's one:

Black Hole Armor. Has like 100k emmissive, allowing it to survive at the center of a black hole. But it's wicked big and expensive and gives a high negative combat penalty to all ships in the same sector. (due to gravitional interference)

It also damages other ships in the same sector if they're not also equipped with Black Hole Armor.

[ December 30, 2003, 16:27: Message edited by: Urendi Maleldil ]
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  #2  
Old December 31st, 2003, 01:26 AM

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Default Re: MunchkinMod!

nice. cant do
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Old December 31st, 2003, 03:58 AM

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Default Re: MunchkinMod!

Actually, it can be done. Not sure on the damage part, but the abilities from storms can be applied to ships.
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Old December 31st, 2003, 06:39 AM
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Default Re: MunchkinMod!

that would be so wicked! create a neigh invulnerable piece of armor that does damage to everything in the sector. you could fly it through peoples fleets and smash them, but if someone else had the same thing and hit you with a shard cannon or null space weapon, you would be screwed.
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Old December 31st, 2003, 07:00 AM
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Default Re: MunchkinMod!

Yes. It can be done.

Just give the armor the sector anti-combat sensor ability and the sector damaging ability. Just like storms of the same type.
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Old December 31st, 2003, 11:11 PM
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Default Re: MunchkinMod!

Okay, so here is my idea to turn this into a full blown RPS variant:

get rid of all the normal racial techs, and change the settings.txt to prohibit raising and lowering attributes. that way people have a fixed and definite number of points to buy special technologies with.

create a special device for each of these ideas.

1 - talisman: +500 to hit, -1000 to ECM
2 - dome of agnosticism: +1000 to ECM, -500 to hit
3 - black hole armor: 5000 emissive, 5000 sector damage, scaled mount makes it take up almost all ship space
4 - seeker of doom: high damage resistance, skips armor

we need a handfull of other ideas that compliment these, and balance each other out. in the end each item should cost 500 racial points, so depending on how many points the game is set up with, people get varying numbers of these things.
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Old January 1st, 2004, 12:36 AM
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Default Re: MunchkinMod!

Has the storm damage ability on ships been tested? I would expect it (assuming it's correct that it works) to only do damage when others entered your sector - not when you entered their sector. No?

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