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  #1  
Old January 1st, 2004, 03:55 AM

spoon spoon is offline
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Default Re: MunchkinMod!

Quote:
Originally posted by Puke:
Okay, so here is my idea to turn this into a full blown RPS variant:
The problem with making these Racial Techs is that the game would be decided before the game started by what techs were chosen by what player. Not a lot of fun, that.

Maybe keep them as normal research items, but make them so frikkin expensive, that you can only support a handful of ships. (probably don't want the build time to be as exaggerated as the maintenance, though, so either SYs would need to build quicker, or retrofitting would need to be munchkinized (ie, free).
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  #2  
Old January 1st, 2004, 04:48 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: MunchkinMod!

The seeker of doom would be devastating...
If fired first, all PDC would be absorbed by it, allowing regular missiles to strike with impunity...
What is the disadvantage to it?

I do have a suggestion to add:
"Kitchen Sink" PDC:
- Reload rate: 0
- Damage: 1 (Push ship)
- Range: 1
- Supply Use: 10
- Size: normal
- Cost: normal
- Weapon accuracy modifier: +1000
- One-per-ship allowed.
- Same family as Quantum Reactor

Carrying this weapon prevents seekers from hitting your ship unless you move on top of them.
However, it cannot be used in conjunction with a quantum reactor, and will drain your supplies rapidly.
Speed 5 missiles will sap up to 50 supplies per turn each, for example.
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  #3  
Old January 1st, 2004, 04:52 AM

Phoenix-D Phoenix-D is offline
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Default Re: MunchkinMod!

The seeker of doom's drawbacks could be its size, or lack of damage.

How does the kitchen sink PDC prevent missiles from hitting? Looks to me like it would only slow down one missile per turn by one square.

EDIT: reload rate 0, ah. I didn't think that worked?

[ January 01, 2004, 02:53: Message edited by: Phoenix-D ]
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Old January 1st, 2004, 06:19 AM
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Narratio Narratio is offline
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Default Re: MunchkinMod!

Just tried a reload rate 0 and it didn't appear to work
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