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January 1st, 2004, 03:55 AM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: MunchkinMod!
Quote:
Originally posted by Puke:
Okay, so here is my idea to turn this into a full blown RPS variant:
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The problem with making these Racial Techs is that the game would be decided before the game started by what techs were chosen by what player. Not a lot of fun, that.
Maybe keep them as normal research items, but make them so frikkin expensive, that you can only support a handful of ships. (probably don't want the build time to be as exaggerated as the maintenance, though, so either SYs would need to build quicker, or retrofitting would need to be munchkinized (ie, free).
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January 1st, 2004, 04:48 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: MunchkinMod!
The seeker of doom would be devastating...
If fired first, all PDC would be absorbed by it, allowing regular missiles to strike with impunity...
What is the disadvantage to it?
I do have a suggestion to add:
"Kitchen Sink" PDC:
- Reload rate: 0
- Damage: 1 (Push ship)
- Range: 1
- Supply Use: 10
- Size: normal
- Cost: normal
- Weapon accuracy modifier: +1000
- One-per-ship allowed.
- Same family as Quantum Reactor
Carrying this weapon prevents seekers from hitting your ship unless you move on top of them.
However, it cannot be used in conjunction with a quantum reactor, and will drain your supplies rapidly.
Speed 5 missiles will sap up to 50 supplies per turn each, for example.
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January 1st, 2004, 04:52 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: MunchkinMod!
The seeker of doom's drawbacks could be its size, or lack of damage.
How does the kitchen sink PDC prevent missiles from hitting? Looks to me like it would only slow down one missile per turn by one square.
EDIT: reload rate 0, ah. I didn't think that worked?
[ January 01, 2004, 02:53: Message edited by: Phoenix-D ]
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 1st, 2004, 06:19 AM
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Corporal
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Join Date: Nov 2003
Location: Thailand
Posts: 58
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Re: MunchkinMod!
Just tried a reload rate 0 and it didn't appear to work
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