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Old March 5th, 2001, 03:06 AM

jimbob55 jimbob55 is offline
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Default Re: Problems with new MOD(mephisto)

If a mod changes any file with "----- SOMETHING DATA FILE ----" at the top and provides AI to go with them you can't mix those AI with any other tech or component mods (without some strange stuff happenning). The AI may be fine but it won't use the new features.
A new AI race will have to be able to deal with any new / altered tech in its research and ship design files.

If a mod changes the files without ---DATA FILE --- at the top then you can use any or all of them. SystemTypes is an exception to this (I think)

I would recommend the Mephisto (?) MODpack at whatever the latest Version is. It's got good AI, fairly well balanced tech, Lots of playtesters....

[This message has been edited by jimbob55 (edited 05 March 2001).]
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Old March 6th, 2001, 02:27 AM

Nitram Draw Nitram Draw is offline
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Default Re: Problems with new MOD(mephisto)

The gold set races at universal shipyards are also generally very stable. Some are very challanging even though they are not tweaked for v1.27b, at least the one I downloaded aren't.
I don't know the exact web address but if you search in the mod section links have been posted there.
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