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  #1  
Old January 3rd, 2004, 01:02 AM

Renegade 13 Renegade 13 is offline
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Default A couple of modding questions

I've got a couple of questions about modding.

1. Is it possible to add different planet types other than rock, ice, or gas?

2. In the same vein, is it possible to add types of planet other than the given methane, oxygen, none, etc?

3. What's the maximum amount that the planet value percentages for minerals, orgs, and rads can be. From what I've seen in the stock game, the max for planets is 150%, and asteroids is 300%. I think that can be modified, but how high can I go?

If anyone can help with these, please do. Thanks in advance.

Renegade 13

[ January 02, 2004, 23:03: Message edited by: Renegade 13 ]
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  #2  
Old January 3rd, 2004, 01:04 AM
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Default Re: A couple of modding questions

Quote:
1. Is it possible to add different planet types other than rock, ice, or gas?

2. In the same vein, is it possible to add types of planet other than the given methane, oxygen, none, etc?
nope. both are hard-coded.
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Old January 3rd, 2004, 02:12 AM
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Default Re: A couple of modding questions

By using value improvement plants, a planet's value can be increased up to 250% mineral, 250% organic, and 250% radioactive. A planet created from an asteroid field can have up to 300% if the original asteroids had that sort of value.

In settings.txt, you can change the lines
Maximum Planet Percent Value := 250
Asteroids Value High Percent := 300
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Old January 3rd, 2004, 02:18 AM
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Default Re: A couple of modding questions

I think the question is, how high can the percentages go. I am not sure what the answer is, but typically either 255 or about 65,000 are the limits, being the values you can represent with either one byte or maxint. you can go higher with longint, but i really doubt it would be used. it can also be some other arbitrary value, but there is not really any point to doing it that way.

so since asteroids can be 300 by default, its obviously not 255. i would guess you can mod values up to maxint, or maximum integer value, or about 65,000.
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Old January 3rd, 2004, 02:18 AM
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Default Re: A couple of modding questions

you know, one of the things i've been doing is looking for ways to make game's rediculusly fast, like increasing pop growth. now, if all miner's had a 1% increase built in...
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Old January 3rd, 2004, 02:36 AM
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Default Re: A couple of modding questions

That would be handy for filling up those sphere worlds. Just build a couple dozen mining facilities in the beginning.
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Old January 3rd, 2004, 05:10 AM
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Default Re: A couple of modding questions

Quote:
Originally posted by narf poit chez BOOM:
you know, one of the things i've been doing is looking for ways to make game's rediculusly fast, like increasing pop growth. now, if all miner's had a 1% increase built in...
No way to make it cummulative - only one, best ability is used.
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Old January 3rd, 2004, 05:17 AM
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Default Re: A couple of modding questions

it's not cummulative in gold? it was cummulative in classic.
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Old January 3rd, 2004, 05:26 AM
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Default Re: A couple of modding questions

Quote:
Originally posted by narf poit chez BOOM:
it's not cummulative in gold? it was cummulative in classic.
Are you sure ?? AFAIK the only cummulative abilities are "planet value change" and "planet condition change". Rest is exclusive.

Uh, BTW, there is no ability to change population on a specific planet, all are system-wide.

[ January 03, 2004, 03:27: Message edited by: oleg ]
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Old January 3rd, 2004, 05:32 AM
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Default Re: A couple of modding questions

Quote:
planet value change
that's what i was talking about.
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