.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 19th, 2004, 02:34 AM

Baron Grazic Baron Grazic is offline
Captain
 
Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Grazic is on a distinguished road
Default Re: Requested new features for SE:IV

I'd like to have the ability to copy Enemy Ship Designs. If you capture an enemy ship, you should be able to select that design and 'copy it' or 'upgrade it' to the latest technology that you have.

Then you would be able to obtain an old 'Racial Trait' Ship design, upgrade it with your parts, without changing any of the 'Racial Trait' parts, and have a unique ship.

This would add a new dimention for allied games, where with no Racial Traits, you could Buy and upgrade Organic Armored, Talisman, Psychic ships from your allies.
Reply With Quote
  #2  
Old January 20th, 2004, 06:01 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Requested new features for SE:IV

Quote:
I'd like to have the ability to copy Enemy Ship Designs. If you capture an enemy ship, you should be able to select that design and 'copy it' or 'upgrade it' to the latest technology that you have.
yeah, this would be really nice for retrofitting captured enemy ships, or designing out those unrepairable organic weapons & armour.

One thing I'd love to see is a change to the pathifinding routines, so that if a ship's route takes it near a friendly supply depot, it will check to see if it can detour through the depot without expending any extra movement points and, if it can, do so.

Obviously I don't know how much work this alteration would need to implement, but I imagine that it would be fairly minimal, yet it would take a hell of a lot of irritating micromanagement and pointlessly stranded ships out of the game. Perfect final patch material, IMHO.
Reply With Quote
  #3  
Old January 20th, 2004, 09:19 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Requested new features for SE:IV

well, send it.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #4  
Old January 21st, 2004, 03:13 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Requested new features for SE:IV

Quote:
well, send it.
i did- Last year somewhen. Aaron responded with a message that said (more or less) "thanks very much, I'll add it to my list of >1000 suggested features." I'm not holding my breath=-)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.