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January 25th, 2004, 05:47 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: Game mechanic question
If you also have "Advanced Storage Techniques", then the the tiny to large planets will have 6x the facility space when breathable.
(Due to rounding effects)
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January 25th, 2004, 05:56 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Game mechanic question
At 100 M, 500 M, and each billion, you get a cumulative +10% increase in both resource production and space yard rates.
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January 25th, 2004, 05:57 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
Posts: 858
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Re: Game mechanic question
Population gives you bonuses in both construction and production (resources, research and intel).
100 M 5% bonus
500 M 10%
1 B 20%
2 B 30%
etc.
I forget what the top end is, 7 or 8 billion nearly doubling what a typical new colony can produce.
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Those who can't, teach.
Those who can't teach, slag.
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January 25th, 2004, 05:58 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Game mechanic question
And population helps with your score too!
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January 25th, 2004, 06:03 AM
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Corporal
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Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
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Re: Game mechanic question
Yay for population!
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January 25th, 2004, 06:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Game mechanic question
Quote:
Originally posted by Captain Kwok:
And population helps with your score too!
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Nope. Population counts for 0 in score. Its effect on resource production has an indirect effect on score, but the level of pop has no direct effect on score.
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January 25th, 2004, 06:25 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Game mechanic question
Quote:
Originally posted by Grandpa Kim:
Population gives you bonuses in both construction and production (resources, research and intel).
100 M 5% bonus
500 M 10%
1 B 20%
2 B 30%
etc.
I forget what the top end is, 7 or 8 billion nearly doubling what a typical new colony can produce.
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Yeah... you are right. It was 5% at 100 M. The highest level is 200% at 10 billion. Only a ringworld or sphereworld can get that much on it.
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