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				January 25th, 2004, 06:23 AM
			
			
			
		  
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				Re: Game mechanic question
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Captain Kwok: 
 And population helps with your score too! 
			
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 Nope. Population counts for 0 in score. Its effect on resource production has an indirect effect on score, but the level of pop has no direct effect on score. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2004, 06:25 AM
			
			
			
		  
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				Re: Game mechanic question
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Grandpa Kim: 
 Population gives you bonuses in both construction and production (resources, research and intel). 
 
100 M     5% bonus 
500 M    10% 
1 B         20% 
2 B         30% 
etc. 
 
I forget what the top end is, 7 or 8 billion nearly doubling what a typical new colony can produce. 
			
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 Yeah... you are right. It was 5% at 100 M.     The highest level is 200% at 10 billion. Only a ringworld or sphereworld can get that much on it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2004, 06:35 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Game mechanic question
			 
             
			
		
		
		
		Actually, now that I think about it..  And again, I'm *SUCH* a newbie...   
 
That system doesn't sound so cool.  Seems a little...  What's the word..  Narrow?  I would think there should be smaller intervals..  Then again, I'm new, and not quite used to things yet. 
 
100 M 5% bonus 
200 M 6% bonus 
etc. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2004, 06:38 AM
			
			
			
		  
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				Re: Game mechanic question
			 
             
			
		
		
		
		Don't worry, I (and at least a few others I have spoken with) agree with you. I think a better word would be clunky, or maybe rough.          I sent in a file with those settings smoothed out to MM a while back, and they said they like it and would add it to the next patch! Though, I do not see it in the beta history files that were posted in that other thread, so I have resent the request... Check out my file at the link below, and feel free to make use of it!             But make sure to do it in a mod folder, and not to your stock data files!
 Smoothed Pop Settings 2.0
 
 [ January 25, 2004, 04:41: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2004, 07:38 AM
			
			
			
		  
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				Re: Game mechanic question
			 
             
			
		
		
		
		Very interesting.  I'm using them now. 
 
Any other strange math applications that would bother someone as anal as myself? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2004, 07:40 AM
			
			
			
		  
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				Re: Game mechanic question
			 
             
			
		
		
		
		How about to hit bonuses adding rather than stacking?      Just look around, you will find them. Not all are possible to fix though.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2004, 08:17 AM
			
			
			
		  
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				Re: Game mechanic question
			 
             
			
		
		
		
		What's the difference between adding and stacking? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2004, 08:22 AM
			
			
			
		  
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				Re: Game mechanic question
			 
             
			
		
		
		
		Whoops! I meant to say adding instead of multiplying! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 25th, 2004, 08:51 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: Game mechanic question
			 
             
			
		
		
		
		I've often wondered why Aaron used thresholds instead of a smooth function for population effects.  Isn't it actually  less coding to do the math function instead of a series of plateaus?  For us, it would remove a little micromanagment and that's a good thing. 
		
	
		
		
		
		
		
		
			
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				January 25th, 2004, 09:10 PM
			
			
			
		  
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				Re: Game mechanic question
			 
             
			
		
		
		
		You get complete customization with threshholds in Settings.txt rather than some static formula. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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