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  #21  
Old March 8th, 2001, 03:11 PM
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Default Re: Latest patch, mods & current game

quote:
Originally posted by Daynarr:
Any mod that changes Se4\Data (although I strongly recommend changing that data in a different manner, like SE4\Mymod\Data, so that original data remains intact) should be compatible with ModPack.



I'm confused. The TDM ModPack creates se4\ModPack and directs se4\path.txt to point at this file. The entire TDM ModPack goes into se4\ModPack, right? Now, another mod could be installed in se4\MyMod. But for it to work, you would point se4\path.txt to se4\MyMod, wouldn't you? So, wouldn't these two mods be running completely separately?

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  #22  
Old March 8th, 2001, 03:49 PM
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Default Re: Latest patch, mods & current game

Yes, they would not both be running in the same game if you had two different directories. You can either (1) keep it that way and just choose which mod to run for each separate game by changing the "path.txt" or (2) put the modified components.txt file in the Modpack directory. The only catch is that if you have created new components or seriously modified them, the AIs may not effectively use the new components or it may effect their existing designs.
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  #23  
Old March 8th, 2001, 04:25 PM
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Default Re: Latest patch, mods & current game

quote:
Originally posted by Tampa_Gamer:
(2)put the modified components.txt file in the Modpack directory. The only catch is that if you have created new components or seriously modified them, the AIs may not effectively use the new components or it may effect their existing designs.


When I suggested that those directories might cause incompatibilities, this is exactly what I was thinking. The worst case scenario is someone who puts a 'super' weapon in components.txt and modifies his race to research and use this weapon. This could put the other races at a severe disadvantage. Someone could do the same with a facility. Probably, the only compatible mods to se4\ModPack\data would be aesthetic mods such as changing Emperor Names, Titles or Empire Names. Almost anything else, and you run the risk of altering the playbalance.

If the Mod goes in its own directory off of the main directory, I don't think the modder should send it to Mephisto, do you think? These mods should *always* be compatible.

Likewise, any mod that want to alter non-aesthetic files in se4\ModPack\data should similarly not be tested as it will most likely create playbalance problems, right?

[This message has been edited by raynor (edited 08 March 2001).]
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