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  #1  
Old February 4th, 2004, 01:15 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by narf poit chez BOOM:
Vote For Wubbles The Borg In 2004!
You can't vote twice!
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  #2  
Old February 4th, 2004, 02:14 AM
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Default Re: StarFire Mod v-Beta 2

i'm not. i'm campaigning!

Vote For Wubbles The Borg In 2004!
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Old February 4th, 2004, 06:00 AM

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Default Re: StarFire Mod v-Beta 2

First of all, I have too say I like how this Starfire discussion is going. I'm sorry too say I will be too busy too participate in any Beta Testing (too many other projects too do) but I will work on the ship sets as I have some unique ideas that I would like too try out. Lets just say if I pull this off, the ship sets will look similar too the Table-top counters in the board game, but will also look futuristic-like the PC game "Homeworld".

But I do have two questions for you guys about this mod. First, what are you going too do about the "Missile Interdiction" rules? If I recall, if a doesn't have any Propulsion Feild Drive going (ie. All Ion Engines Destroyed) then a Nuke can cause 10X more damage then if the Feild was established. I can't see anyway this could be modded into SE4G unless someone here has an semi-solution too make this work.

Second question. One thing I liked about Starfire is the ability too customize ship configuration anyway you want. A race could have several different classes of the same type of hull and systems, but arranged differently in its DAC chart. Since SE4 doesn't have any type of DAC too speak up (basically random chance too hit all components) I propose an alternative idea in order too create a similar concept. In one other mod I was reading a while ago, some of us came up with the idea of using an "Inner/Outer" hull idea for components. Inner Hull components would be basically the components you see in SE4 where you just place them inside your ship, but Outer Hull components would be components in SE4 that have "Armor" capability and thus would be damaged before Inner Hull components take damage. So when you design your ship, each tech system could have an "Inner Hull" component and an "Outer Hull" component with Armor capability that would get damaged first. Granted, this would mean more work creating more components, but would also allow you too make more unique designs with ships, and it would give importance too Primary Beams in the mod. If I recall, Primary beams skip certain systems in SF. Having Primaries skip the "Outer Hull" componets (Armor Tech system in SE4 terms) would give the Primary Beams their SF capabilites (somewhat) in the mod.

What do you guys think? Would the "Inner/Outer" hull concept be a semi-solution that people could except?
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Old February 4th, 2004, 06:57 AM
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Default Re: StarFire Mod v-Beta 2

Leaky armor is great, and done well, adds a lot of strategic variety to ship designs! Keep in mind it needs a lot more hit points than most other "internals" to have a good chance of being hit first.
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Old February 4th, 2004, 07:03 AM
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by narf poit chez BOOM:
i'm not. i'm campaigning!

Vote For Wubbles The Borg In 2004!
Wubbles The Borg! Wubbles The Borg! If He Couldn't Blow Bubbles He Wouldn't Be Wubbles The Borg!
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Old February 4th, 2004, 11:33 AM
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Default Re: StarFire Mod v-Beta 2

[quote]Originally posted by narf poit chez BOOM:
Quote:
Wubbles The Borg! Wubbles The Borg! If He Couldn't Blow Bubbles He Wouldn't Be Wubbles The Borg!
Hmmm, evidence of the hysteria that always seems to attend any election campaign being organised by Americans. Someone please take Narf Poit Chez Boom out, preferably with a bullet to the head.

Missile interdiction, gosh, I had forgotten about that. It would be wonderful if you could mod that into the beta, but I do suspect that it will not be possible.

Damn it though, the only time I came across this rule is when my opponent developed "Pursuit Cruisers" armed with the missiles which blow your engines. He chased one of my damaged superdreadnough divisions, blew their engines and then laughed at my amazement when his missile volleys vaped my ships. Snikkin' frakkin' rikkin' rakkin' anyway, I wiped out his fleet at the Battle of Deneb so ho hum. Wubbles, can you confirm or deny whether or not missile interdiction is possible? can you make a missile that does ten times damage if it hits a target with no engines? (it would have to exclude bases, PDCs etc).

Turning to the inner outer armour concept, I agree with you that one of the things that is slightly depressing about SEIVG is that so far as I can tell, the only effect of your components on the list is the order in which weapons fire. I like your idea, I really do, again, Wubbles, is this something you can do in the Mod?
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Old February 4th, 2004, 01:23 PM

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Default Re: StarFire Mod v-Beta 2

[quote]Missile interdiction, gosh, I had forgotten about that. It would be wonderful if you could mod that into the beta, but I do suspect that it will not be possible.

Damn it though, the only time I came across this rule is when my opponent developed "Pursuit Cruisers" armed with the missiles which blow your engines. He chased one of my damaged superdreadnough divisions, blew their engines and then laughed at my amazement when his missile volleys vaped my ships. Snikkin' frakkin' rikkin' rakkin' anyway, I wiped out his fleet at the Battle of Deneb so ho hum. Wubbles, can you confirm or deny whether or not missile interdiction is possible? can you make a missile that does ten times damage if it hits a target with no engines? (it would have to exclude bases, PDCs etc).[qb][quote]

Can something like this be done?

Quote:
[qb]Turning to the inner outer armour concept, I agree with you that one of the things that is slightly depressing about SEIVG is that so far as I can tell, the only effect of your components on the list is the order in which weapons fire. I like your idea, I really do, again, Wubbles, is this something you can do in the Mod?
How are sheilds being modeled?

Dan K
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