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February 9th, 2004, 08:42 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: StarFire Mod v-Beta 2
Quote:
1) Sometimes the computer starts me on an “other-than-oxygen” world; I do not want that to happen.
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Are there moons orbiting those starting planets? Sometimes SE4 will select an available moon as the HW. But if it does this, the HW gets transfered to the "planet" in that sector instead, but the planet does not get changed to the appropriate atmosphere and planet type. So, if you have medium moons and select an average planet start, it is possible that SE4 will select that medium moon as the HW and instead use the planet it is orbiting. The way to fix this is to make it so that systems with medium, small and large moons can not be used as starting systems. Or, if you have, for example, small moons everywhere, just make it clear that you should not take bad planet starts, as you will hit this bug. Such as in FQM.
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2) No matter how I toy with the “combat movement” setting I can not seem to break speed 7.
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This one is really hard to help without seeing the data files.
Colony techs are selected in a special process that ignores start and raise levels. SE4 finds either the first or Last component that has the colony ability in the components file that matches your HW type and that also can be available based on racial areas of the tech reqs, and then assigns its tech reqs to you. You do not get any other levels of those tech reqs to start with.
[ February 09, 2004, 18:43: Message edited by: Imperator Fyron ]
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February 9th, 2004, 10:37 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire Mod v-Beta 2
Thank you Fyron for the answer to question #1, it does not happen often enough and I tried to reproduce it but could not, I am sure that this is what is taken place.
About #2, they are working just fine, it turns out that when modding you should always make sure you have enough sleep and that you press the save button before testing the change. Also make sure that you have enough sleep.
I will be back later tonight with the update on the Mod status, heck forget that, DanK sent me the info I needed and all major bugs that would prevent the testing of the Beta are done and gone.
We have all green lights; let the countdown begin…“T minus 4”.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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February 9th, 2004, 10:46 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: StarFire Mod v-Beta 2
Quote:
About #2, they are working just fine, it turns out that when modding you should always make sure you have enough sleep and that you press the save button before testing the change. Also make sure that you have enough sleep.
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LOL you have no idea how many times I have done that! 
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February 9th, 2004, 10:54 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire Mod v-Beta 2
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Originally posted by Imperator Fyron:
quote: About #2, they are working just fine, it turns out that when modding you should always make sure you have enough sleep and that you press the save button before testing the change. Also make sure that you have enough sleep.
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LOL you have no idea how many times I have done that! I forgot to mention: DO NOT have an Uber-Colada before Modding! 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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February 10th, 2004, 04:07 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: StarFire Mod v-Beta 2
All is still a green to go for the 13th. Growltigger had helped me to resolve the PDC issue but I had forgotten to Mod them in, that was a quick fix and they are now there. I could not think of a way to create the PDC hostile\desolate and extreme so I left them out. Also there may be an issue with the PDC’s themselves, but we can resolve that when the beta is tested. I am sure there will be other issues that will need to be addressed but then it is a beta. Make sure that you are patched with the “se4goldpatch3.exe”, you can get it at the below link, just click on "patch download".
http://www.malfador.com/se4.html
T minus 3 and counting.
[ February 10, 2004, 14:09: Message edited by: President Elect Shang ]
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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February 10th, 2004, 04:33 PM
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First Lieutenant
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Join Date: Jan 2003
Location: England
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Re: StarFire Mod v-Beta 2
Errr what is an uber colada? I assume it is like a turbo shandy which it basically the liquid equivalent of being whacked round the head with a half brick wrapped in a sock
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ook ook ook ook ook oooooook
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February 10th, 2004, 09:28 PM
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Private
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Join Date: Jan 2004
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Re: StarFire Mod v-Beta 2
Step 1) Mix a Pina Colada.
Step 2) Pour it into a clean pLastic 4 gallon pail.
Step 3) Repeat steps 1 and 2 until the pail is full.
Step 4) Drink the pail.
Step 5) Mod.
Step 6) Profit!
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