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Old March 27th, 2004, 02:41 AM

abc abc is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
Actually in my test game so far I do have to stop long enough to let the CFN recharge me.
Maybe we are talking about different kinds of ships. In my patch 2.2 test game, my explorers moved for 10 years without running out of supplies. (ok, i forgot about them from time to time, but that shouldn't make a difference)

Quote:
Originally posted by Suicide Junkie:
The supplies used by your engines is the sum of the individual supplies used, multiplied by the number of times you use them (# of sectors moved)...
That means a ship with 4 engines (a corvette, engine per move =1) uses 4*1*4=16 supplies per turn. A single supply hold regenerates 20 supplies per turn (in a normal star system with one sun)
The ship can move forever without running out of supplies.

A Monitor with an engine tuner V and only one supply hold is going to run out of supplies fast, of course. No surprise

The books gave me the impression, that commercial engines provide a higher strategic movement than military ones? Am I wrong? There is no reason to use commercial engines here. They are 60% cheaper, but twice as large!!!


Small spelling error:
PDC Crew Quarter:
Area of a PDC where crew adn troops spend off-hour

Plague:
Maybe you could change the severity of the plague event to high or even catastrophic.

Colony ships:
I noticed that colony ships can only use commercial engines(unlike freighters) in v2.2
I don't know if that is intentional.

Now I'm off to test the new Box Missile Launcher
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  #2  
Old March 26th, 2004, 04:48 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Mr Floppy: Welcome back, sort of, take your time. I said that I would keep your seat warm (La Grrrrrrrrrrr). Build 2 is a big change form the first one.

abc: It could be different ships, you are right.

Supply usage: Right, SJ is correct, but in StarFire engines do not require supplies, only regular maintenance for wear and tear. Still lets test this out some more, I have had two people comment on the supply issue and I am willing to Mod it back in. Keep in mind that the re-supply issue is a SE4G aspect, not a StarFire one. Also you should test the supplies in a ship armed to the teeth with missile weapons after a major combat. One way or another I see that this needs some serious looking into, good job!

Commercial Engine: Yes they give a higher strategic movement, and should be doing so in the Mod had I remembered to add the ability back in. One of those pre-move to Build 2 tests I ran. The military engines give a much higher combat movement and I would not suggest building a warship with commercial engines, but it has been done in past StarFire games. Have you played the game?

Spelling error: good catch, at least I got all the letters in there.

Plague: I don’t know as I am still apprehensive about having it in there in the first place. Part of me wants to take it out all together and I keep telling myself to just wait and see if the testers like it and what they want to do. So if that is your suggestion than I will mark one vote for upping the deadliness. None of the present games I am in use the rule and the new text books do not even mention IED. Sad as I really liked it, “Will my big butt colony that is the foundation of my Empires economy suddenly start dieing off”?

Colony Ships: Really? I can get the Class III Military Engine on mine? Check that one again and let me know how it turns out.

I can’t wait to get your feedback on the new Box Launchers; I must check the forum about 2k times a day to see your comments. I will wait till later tonight and put out a patch for the type-o and the commercial engines. It will not break a saved game.
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Old March 26th, 2004, 07:56 PM
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
The latest patch for the StarFire Mod is out. Just follow the link in my signature and click over to the SE4G page. You will not need to download the first patch as SF Mod vb2.2 includes the first one. If you need the base game you will still need to click over to my Downloads page to get it then install the latest patch. Have fun and thanks for giving it a test run.
I'm having trouble on your site to get to the d/l. All of the buttons on the left side are blank (actually, they show up as boxes), and the little hand symbol doesn't show up when I go over them with the cursor. Is there a trick to accessing your site?
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Old March 26th, 2004, 08:03 PM
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Default Re: StarFire Mod v-Beta 2

Really, wow that is the first I have heard of this problem. Let me run over and check it out. Strange looks fine to me, the curser will not change to a hand, you just click. I need to figure out how you get it to change to a hand, which would be cool. Give it another try, if that does not work than I will send the base and the latest patch to the email address you have listed in your profile. Note that there will be another patch put out tonight.
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Old March 26th, 2004, 08:37 PM

Dan Kochheiser Dan Kochheiser is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
Really, wow that is the first I have heard of this problem. Let me run over and check it out. Strange looks fine to me, the curser will not change to a hand, you just click. I need to figure out how you get it to change to a hand, which would be cool. Give it another try, if that does not work than I will send the base and the latest patch to the email address you have listed in your profile. Note that there will be another patch put out tonight.
I know that the hand thing has to do with the Mouse Over command. So you might want to look at that. I made a mouse over once that just changed the buttons from blue to red....

Dan K
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Old March 26th, 2004, 09:11 PM
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Default Re: StarFire Mod v-Beta 2

Dan K, this isn't the problem you were having right? It was worse.
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Old March 26th, 2004, 09:15 PM
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Default Re: StarFire Mod v-Beta 2

I am only 2027 Posts behind Atrocities Star Trek Mod thread, come on guys! We can do it!
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