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Old February 10th, 2004, 04:18 PM
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Default Re: Balanced Systems for KOTH games and other

Ok, Version 1.1 is up. This has got to be some sort of record for time between posted Versions.

Changes:

Quote:
Version 1.1 Changes-
All random planets values are now 100% in all three resources.
Homeworld planets will still have some minor variation due to hard code randomness that cannot be modded out, but they will be closer to 100% then before. (+/- 5% I believe)
Each system has a single asteroid with 300% values in all three resources.

In case anyone does not wish to incorporate these changes to the balanced systems I have included the stock settings.txt in the data folder. Simply rename and enjoy.
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Old February 10th, 2004, 04:20 PM
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Default Re: Balanced Systems for KOTH games and other

Quote:
Originally posted by geoschmo:
Ok, Version 1.1 is up. This has got to be some sort of record for time between posted Versions.

Hardly! Well, unless you are not counting fixed copies of a mod...
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Old February 10th, 2004, 04:21 PM

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Default Re: Balanced Systems for KOTH games and other

ahh so that is how you overcame the none gas problem with balance.

Removed it.
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Old February 10th, 2004, 04:50 PM
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Default Re: Balanced Systems for KOTH games and other

Quote:
Originally posted by tesco samoa:
ahh so that is how you overcame the none gas problem with balance.

Removed it.
Actually in the previous form of this idea I didn't do that. The none type was a valid choice. This idea was something I came up with this morning actually. It's quite a bit simpiler to execute then the previous. And it has the advantage of having the systems be completely balanced. Before the quadrant was balanced on avarage, but there were small differences between systems.

To allow for all atmosphere types and still have every system be balanced would require a lot more planets per system. Like two or three times as many. 12 is a lot already I think.
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Old February 10th, 2004, 05:16 PM

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Default Re: Balanced Systems for KOTH games and other

I was setting up a balance as well..

Ring 1 had all the different combo for rock planets ( huge ) then as moons the ice and gas combo's

Then Ring 2 had large planets

Ring 3 had med planets

Ring 4 had small

Ring 5 had small

Cause Tiny sucks

And this was the only system available.

Repeated over and over.

Thus equal systems.

The only problem was the Gas and None question.

How to equalize that.

I would like to resolve that.
question
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Old February 10th, 2004, 05:17 PM

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Default Re: Balanced Systems for KOTH games and other

oh yea i also set the planet value to max 200 and increased the cargo space by 2x for all planet sizes...
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Old February 10th, 2004, 05:23 PM
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Default Re: Balanced Systems for KOTH games and other

Sounds like a pretty boring map. How sad that people are so insanely competitive that they must have whined so much about unbalanced maps that they prompted you to make this.

Edit: Whats next? A grid map with nothing but medium Oxygen planets with 100%/100%/100% values?

[ February 10, 2004, 15:25: Message edited by: DavidG ]
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