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  #1  
Old April 4th, 2004, 08:48 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Do you think about ... #2 "already" ? With another setup (small quadrant, not so many players) maybe?

It looks like it would take half a day of hard work just to get an idea about what goes on in an empire like the Vikings, needless to talk about the rest of the quadrant and alliances...
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  #2  
Old April 4th, 2004, 09:00 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

i would like to join a proportions game, but only a new one. The first time i "replaced" a player was in adamant11 and man that SUCKS. i hate to continue what other players began, you cant simply change your way when the empire has been played like 25 turns :[ Anyway, if there will be a new proportions game, count me in !
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Old April 4th, 2004, 11:44 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Ok, well we could start another one on a smaller map. On the other hand, what many players dislike about Proportions is the amount of time it takes to build up and establish an empire, develop conflicts with others, research even to the middle of the tech tree, etc., and so joining this one offers a way to start with that lengthy process already achieved.

Personally, even in unmodded SE4 where the empires get even larger by mid-game, I kind of like starting out a game with an existing history and working with what others have started.

PvK
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Old April 5th, 2004, 07:14 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

The amount of time to establish is the reason I think about a small amount of reliable (obviously I do not talk about me) players who should be aware of this problem, or would even like this. There are some ways to accelerate the problematic first time frame - where most players seem to quit:
-low research costs
-3 planet start
-medium tech start

What I personally dislike about 99% of the PBW games is to be forced to build alliances, trade techs and all that team wonging stuff that only depends on who to meet first - who else to slay next with combined research power. If this could be disabled (which is not possible) somehow it would probably make up a game to my taste. But I guess it is a minority who would like to play it this way, so I remain to be a typical single role player.
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Old April 5th, 2004, 09:06 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Quote:
Originally posted by Imperator Fyron:
I thought that AIs neither scrap facilities nor retrofit ships.
AIs definitly scrap (ships). I dont know about retrofitting.
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  #6  
Old April 5th, 2004, 10:29 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

AI's also retrofit ships. Sometimes way too vigorously. I think this may have been reduced/improved a bit in 1.91.

PvK
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  #7  
Old April 5th, 2004, 10:35 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Quote:
Originally posted by PsychoTechFreak:
The amount of time to establish is the reason I think about a small amount of reliable (obviously I do not talk about me) players who should be aware of this problem, or would even like this. There are some ways to accelerate the problematic first time frame - where most players seem to quit:
-low research costs
-3 planet start
-medium tech start
Well this is a big part of why joining this established PBW game is such a good opportunity! Not only do you get over the establishment stage, but you do so without messing up the research tree, without having fake-o triple homeworlds, and with a real historical lead-up to the current situation, as well as interesting and real starting possessions.
Quote:
What I personally dislike about 99% of the PBW games is to be forced to build alliances, trade techs and all that team wonging stuff that only depends on who to meet first - who else to slay next with combined research power. If this could be disabled (which is not possible) somehow it would probably make up a game to my taste. But I guess it is a minority who would like to play it this way, so I remain to be a typical single role player.
It is quite possible to disable trade, and even alliances, and there are people who have the same interests - we just started Limited Resources (Pairs) 3 with PvK Balance mod, for example.

PvK
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Old September 15th, 2004, 11:47 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Edit: Heh. The new forum system started me in the middle of the thread for some reason, so I responded to an old post as if it were the new one.

I hear the delay in game #3 may be due to a particular player being slow. I know that one player was slow to get started. If everyone in the game wants, I can change the hosting settings.

PvK
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Old September 16th, 2004, 12:17 AM

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Default Re: Players wanted for PBW PvK Proportions Game #1

Well, I don;t want to be a jerk, I just wanted to bring it up. I mean, if it is going to be a regular slowdown, maybe we should switch settings, but, otherwise, if temporary, hey, everyone has busy weeks, I certainly do and expect to in the future be able to ask for forbearance and understanding....

Quote:
PvK said:
Edit: Heh. The new forum system started me in the middle of the thread for some reason, so I responded to an old post as if it were the new one.

I hear the delay in game #3 may be due to a particular player being slow. I know that one player was slow to get started. If everyone in the game wants, I can change the hosting settings.

PvK
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  #10  
Old September 16th, 2004, 12:05 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Understood. It's good to bring delays to my attention, since I'm the game owner and am not playing in the game, and I get really busy too (like my Last several weeks... or maybe whole year...), so I likely won't notice if something goes wrong in game #3, unless someone mentions it to me!

PvK
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