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  #1  
Old April 4th, 2004, 11:44 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Ok, well we could start another one on a smaller map. On the other hand, what many players dislike about Proportions is the amount of time it takes to build up and establish an empire, develop conflicts with others, research even to the middle of the tech tree, etc., and so joining this one offers a way to start with that lengthy process already achieved.

Personally, even in unmodded SE4 where the empires get even larger by mid-game, I kind of like starting out a game with an existing history and working with what others have started.

PvK
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  #2  
Old April 5th, 2004, 07:14 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

The amount of time to establish is the reason I think about a small amount of reliable (obviously I do not talk about me) players who should be aware of this problem, or would even like this. There are some ways to accelerate the problematic first time frame - where most players seem to quit:
-low research costs
-3 planet start
-medium tech start

What I personally dislike about 99% of the PBW games is to be forced to build alliances, trade techs and all that team wonging stuff that only depends on who to meet first - who else to slay next with combined research power. If this could be disabled (which is not possible) somehow it would probably make up a game to my taste. But I guess it is a minority who would like to play it this way, so I remain to be a typical single role player.
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  #3  
Old April 5th, 2004, 09:06 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Quote:
Originally posted by Imperator Fyron:
I thought that AIs neither scrap facilities nor retrofit ships.
AIs definitly scrap (ships). I dont know about retrofitting.
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  #4  
Old April 5th, 2004, 10:29 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

AI's also retrofit ships. Sometimes way too vigorously. I think this may have been reduced/improved a bit in 1.91.

PvK
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Old April 5th, 2004, 10:35 PM
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Default Re: Players wanted for PBW PvK Proportions Game #1

Quote:
Originally posted by PsychoTechFreak:
The amount of time to establish is the reason I think about a small amount of reliable (obviously I do not talk about me) players who should be aware of this problem, or would even like this. There are some ways to accelerate the problematic first time frame - where most players seem to quit:
-low research costs
-3 planet start
-medium tech start
Well this is a big part of why joining this established PBW game is such a good opportunity! Not only do you get over the establishment stage, but you do so without messing up the research tree, without having fake-o triple homeworlds, and with a real historical lead-up to the current situation, as well as interesting and real starting possessions.
Quote:
What I personally dislike about 99% of the PBW games is to be forced to build alliances, trade techs and all that team wonging stuff that only depends on who to meet first - who else to slay next with combined research power. If this could be disabled (which is not possible) somehow it would probably make up a game to my taste. But I guess it is a minority who would like to play it this way, so I remain to be a typical single role player.
It is quite possible to disable trade, and even alliances, and there are people who have the same interests - we just started Limited Resources (Pairs) 3 with PvK Balance mod, for example.

PvK
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Old April 6th, 2004, 06:43 PM

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Default Re: Players wanted for PBW PvK Proportions Game #1

I'll give the Vikings a shot.

[ April 06, 2004, 17:43: Message edited by: Loser ]
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Old April 6th, 2004, 07:01 PM

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Default Re: Players wanted for PBW PvK Proportions Game #1

Are there any other openings in this game? I've always wanted to play with the Proportions mod, from what I've heard of it, it's just that I rarely play solitaire anymore...so...any *good* openings in this game?

thanks,

Alarik
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