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April 6th, 2004, 09:52 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Players wanted for PBW PvK Proportions Game #1
Geo, if you'd like to bow out, then I think your empire would be a good one for a new player. It is central, at peace, and seems to be in reasonable shape.
The other choices are:
Enlightened Plague: Central, more or less at peace, used to be strong, but I hear that some people have been pillaging parts of it during several game-years of AI control. I'm not sure if it's still strong, or if it should be re-named the "Unenlightened Carcass" at this point.
Slu'vek Society: Temporal researchers intact and at peace, but not centrally located. They have room to expand and dominate their corner cluster of systems, but are remote to the current conflict and most of the other nations. They could start a war with the Draconians to dominate their cluster, and/or go plunder the currently-uncontrolled Krsqk, or develop warp technology to reach the center.
Krsqk: Buggish race in their own very remote corner cluster of systems. They could go attack the Slu'vek and/or Draconians from a very safe position, or research warp tech and break in from unexpected directions. Or, camp out and probably never be bothered by anyone. The map is really pretty interesting in the amount of choke-points, seas of warpless space, system clusters, and one very long weird warp line going from isolated cluster to isolated cluster across the entire map without stopping.
As mentioned previously, Kobaia and Rex Dominion are barely existant - someone could play them if they want a game where they have very little to do. ;-) Actually the Kobaians could act as space pirates and exiles trying to get their homeworld back (especially since there are some of us trying to give it back to them).
PvK
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April 7th, 2004, 02:10 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Players wanted for PBW PvK Proportions Game #1
I'll go ahead and take the Daitoon Consortium (Geo's Empire) if that's cool...I figure it'll be in at least decent shape....
thanks!
Alarik
Quote:
Originally posted by PvK:
Geo, if you'd like to bow out, then I think your empire would be a good one for a new player. It is central, at peace, and seems to be in reasonable shape.
The other choices are:
Enlightened Plague: Central, more or less at peace, used to be strong, but I hear that some people have been pillaging parts of it during several game-years of AI control. I'm not sure if it's still strong, or if it should be re-named the "Unenlightened Carcass" at this point.
Slu'vek Society: Temporal researchers intact and at peace, but not centrally located. They have room to expand and dominate their corner cluster of systems, but are remote to the current conflict and most of the other nations. They could start a war with the Draconians to dominate their cluster, and/or go plunder the currently-uncontrolled Krsqk, or develop warp technology to reach the center.
Krsqk: Buggish race in their own very remote corner cluster of systems. They could go attack the Slu'vek and/or Draconians from a very safe position, or research warp tech and break in from unexpected directions. Or, camp out and probably never be bothered by anyone. The map is really pretty interesting in the amount of choke-points, seas of warpless space, system clusters, and one very long weird warp line going from isolated cluster to isolated cluster across the entire map without stopping.
As mentioned previously, Kobaia and Rex Dominion are barely existant - someone could play them if they want a game where they have very little to do. ;-) Actually the Kobaians could act as space pirates and exiles trying to get their homeworld back (especially since there are some of us trying to give it back to them).
PvK
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April 7th, 2004, 12:06 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Players wanted for PBW PvK Proportions Game #1
Would anyone mind if I took over one of these Empires? I am thinking of the Slu'vek Society, as this Empire seems the closest to my own playstyle.
Like Alarikf, I wanted to play a Proportions game, but I did not manage to either find one such game besides this one, or to coerce other players in playing one Proportions game.
Thanks in advance! (I know I should not get in another game, but it seems to be too good an opportunity to let go. *Shrugs*)
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April 7th, 2004, 05:33 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Re: Players wanted for PBW PvK Proportions Game #1
Quote:
Originally posted by PvK:
Enlightened Plague: Central, more or less at peace, used to be strong, but I hear that some people have been pillaging parts of it during several game-years of AI control. I'm not sure if it's still strong, or if it should be re-named the "Unenlightened Carcass" at this point.
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"Carcass"? ... once grown up next to the Vikings with a profitable partnership. But it just needs one turn by the AI (if the human player misses one) to change from a partnership to a nightmare...
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April 7th, 2004, 06:24 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Players wanted for PBW PvK Proportions Game #1
PTF, I don't really know what their shape is now, but two other players mentioned pilfering Plague possessions after you left. I never actually saw any attacks on the colonies I could see. Looks like a couple might have actually caught the plague though, since they have no population. The AI seems to be trying to do something, though, as I see a new colony being built. Apparently in the latest patch the AI may have learned how to move fighters, too (if not how to launch or resupply them), as I see some fighters actually moving around in-system.
PvK
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April 7th, 2004, 06:29 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Players wanted for PBW PvK Proportions Game #1
Alneyan, I'd be quite pleased if you took over the Slu'vek.
PvK
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April 12th, 2004, 02:42 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Players wanted for PBW PvK Proportions Game #1
PvK,
Love the mod. It's exactly what I always wanted. It does seem that it takes a while to "get going" but I find that acceptable. I started a solitaire game again - first one in a year - with it, and it's definitely got that realistic and epic feel.
I have one question: there are a number of facilities that don't seem to be used in the PBW game. For example, in my solitaire game, it seems perfectly reasonable to me to build agro settlements, then agro colonies, eventaully minor cities on colony worlds. But in the PBW game, there are colonies with research centers and that's it. I guess this makes sense, as you could have the distant Ceti Alpha VI research outpost, a bunch of isolated scientists...and the same goes for mining facilties without communities to provide infrastructure...but then is there any reason to build agro settlements/communities/etc...aside from RP purposes?
thanks...still trying to figure it all out! Love the mod...
Alarik
Ps: I thought I read somewhere that in Proportions, fighters could not move strategically, but that's not the case, right?
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February 23rd, 2005, 06:23 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Players wanted for PBW PvK Proportions Game #1
I hear that the Plague AI is in fact activated, although it may be using the Plague shipset AI (?), which is non-Proportions.
The Kobaians are vacant again now, too. They are actually in halfway-decent shape now, having finally recovered their homeworld.
PvK
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