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April 23rd, 2004, 05:44 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Players wanted for PBW PvK Proportions Game #1
Bogus ruins are those with the ruin text bullet but without identifier, right? In which txt file can I find that?
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April 24th, 2004, 09:33 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Players wanted for PBW PvK Proportions Game #1
I saw Fryon's description of that bug, but it's not something I've witnessed myself in Proportions mod. I just tried to find such in a test game with omnipresent view of all systems, and I sure don't see any difference. They all have both an icon and a bullet description.
The file in question is StellarAbilityTypes.txt.
I think perhaps Fryon has seen it without the symbol if you specify ZERO for Val 1 of Ancient Ruins Unique. He said you actually had to create bogus unique tech areas for each planet ability type, and I didn't do that in Proportions. However, what I did do, was give each ability type a unique tech area NUMBER, even though there is no actual tech area for them.
As far as I can tell, this works just fine in Proportions. If not, I'd like to see an example screenshot pair, and/or turn file.
PvK
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April 24th, 2004, 09:52 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Players wanted for PBW PvK Proportions Game #1
It is the AIC issue, not Proportions
Latest Version of AIC that utilises FQM has this unfortunate feature.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 24th, 2004, 10:06 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Players wanted for PBW PvK Proportions Game #1
Ah, ok. 
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April 24th, 2004, 06:32 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
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Re: Players wanted for PBW PvK Proportions Game #1
I have taken over the most recent AIC quadrants (setup) into proportions. Just one planet seen so far without identifier... not a big deal.
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April 24th, 2004, 07:17 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Players wanted for PBW PvK Proportions Game #1
Ok. In that case, I think it would happen during quadrant generation. If you wanted to tweak your hybrid mod, though, to generate new quadrants without that issue, you'd just need to make sure each ancient ruins ability listed in StellarAbilityTypes.txt has a unique value in ability number one.
PvK
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July 20th, 2004, 05:33 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Players wanted for PBW PvK Proportions Game #1
It's time to mention again that there are some available slots for the epic PBW game PvK's Proportions Game #1.
They are not as ripe as before, but there are still some slots that could be interesting for someone who either knows the mod well, and/or is interested in the challenge of figuring out how to solve a tough financial problem.
Empires available include:
Space Vikings:
For a long time, the Space Vikings have been arguably the strongest empire, having captured the Kobaian homeworld, held a strong and wide central position in the quadrant, and fielding a powerful fleet supported by many remote mining facilities. A period of governmental disarray followed, after which the old regime briefly reappeared, and were then followed by a Government who tried to help, but could not solve the economic problems, and recently resigned. Raids on their mining facilities and some fleet positions by the Draconians and then the Human Confederation compounded the problem, in their effort to return the Kobaian homeworld to the Kobaians. However the Vikings retain a large number of very powerful ships. They just need an emperor who can find a way to balance the budget (i.e. mothball what can't be afforded).
Enlightened Plague
Another central empire which was once strong and widespread. Has been suffering from lack of leadership and persecution by opportunists. May be in a reasonable position to start a comeback.
People's Empire of Night
Has suffered from governmental neglect and leadership that didn't know how to balance its budget and accomplish anything, but has been left alone.
Krsqk
An empire alone in the remotest corner of the quadrant, which could at least provide a safe corner to operate from.
Kobaia
The people without a homeworld. The Draconians have announced they intend to deliver it back to them (from the Vikings) within the next two years.
These aren't optimum spots nor needed to be filled, but I think they could all be interesting for players interested in working through some tricky positions in a developed multi-player Proportions game.
PvK
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