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February 26th, 2004, 03:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Old mods and the new patch
I was kind of hoping it would not be limited to just 20... :-\
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February 26th, 2004, 06:33 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Old mods and the new patch
Can a moderator please sticky this? It is important info for modders. Thanks.
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February 26th, 2004, 04:08 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Old mods and the new patch
Quote:
Originally posted by Imperator Fyron:
I was kind of hoping it would not be limited to just 20... :-\
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Well it's really 40, because you can use the same one on a facility that you use for Something Completely Different (tm) on a component, since they're called for by different AI files. But yes, I was hoping for something along the lines of using the ability's Value 1 to specify what you want... Oh well, you take what you can get 
__________________
The Ed draws near! What dost thou deaux?
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February 26th, 2004, 11:36 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Old mods and the new patch
Spoon, you missed one.
Components:
- Ionic Concussion BLaster has destroyed on use now as well.
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February 28th, 2004, 06:02 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Old mods and the new patch
Can anyone out there confirm or deny that DevNull 1.7 works with the new patch? I am hosting a few games with it, and would like to upgrade, but want to ensure that the game will work...
thanks,
Alarik
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February 28th, 2004, 09:18 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Old mods and the new patch
All mods that work with SE4 Version 1.84 will automatically work fine with the new patch.
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February 28th, 2004, 10:13 PM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: Old mods and the new patch
"automatically?"
Gads, but I'm scared of those words in contexts like this...
Quote:
Originally posted by Imperator Fyron:
All mods that work with SE4 Version 1.84 will automatically work fine with the new patch.
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