|
|
|
 |

February 26th, 2004, 06:33 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Old mods and the new patch
Can a moderator please sticky this? It is important info for modders. Thanks.
|

February 26th, 2004, 04:08 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Old mods and the new patch
Quote:
Originally posted by Imperator Fyron:
I was kind of hoping it would not be limited to just 20... :-\
|
Well it's really 40, because you can use the same one on a facility that you use for Something Completely Different (tm) on a component, since they're called for by different AI files. But yes, I was hoping for something along the lines of using the ability's Value 1 to specify what you want... Oh well, you take what you can get 
__________________
The Ed draws near! What dost thou deaux?
|

February 26th, 2004, 11:36 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Old mods and the new patch
Spoon, you missed one.
Components:
- Ionic Concussion BLaster has destroyed on use now as well.
|

February 28th, 2004, 06:02 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Old mods and the new patch
Can anyone out there confirm or deny that DevNull 1.7 works with the new patch? I am hosting a few games with it, and would like to upgrade, but want to ensure that the game will work...
thanks,
Alarik
|

February 28th, 2004, 09:18 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Old mods and the new patch
All mods that work with SE4 Version 1.84 will automatically work fine with the new patch.
|

February 28th, 2004, 10:13 PM
|
Lieutenant Colonel
|
|
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Old mods and the new patch
"automatically?"
Gads, but I'm scared of those words in contexts like this...
Quote:
Originally posted by Imperator Fyron:
All mods that work with SE4 Version 1.84 will automatically work fine with the new patch.
|
|

February 29th, 2004, 12:15 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Old mods and the new patch
Automatically, as in, if the mod worked with 1.84, it will have 0 problems working with 1.91. Install any mod designed for 1.84 into SE4 1.91, and it will work fine. Better, in fact, in many cases, due to improved hard coded AI behavior.
Additionally, MM made sure to keep savegames made with 1.84 compatible with the upgrade to 1.91. So, 1.84 savegames should work fine with 1.91 as well (once the PBW host processes the turn with 1.91, for PBW games).
[ February 28, 2004, 22:24: Message edited by: Imperator Fyron ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|