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February 28th, 2004, 09:15 PM
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National Security Advisor
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Re: religious talisman and attack rating
The only reason to have combat sensors with the Talisman is in case it is destroyed in combat. But most times if the Taliman is destroyed the rest of the ship will soon follow, so you're better off saving the space.
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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February 28th, 2004, 09:29 PM
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Shrapnel Fanatic
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Re: religious talisman and attack rating
Quote:
Originally posted by Atrocities:
The talisment is a very powerful component, but it is ALWAYS adivisable to have multi tracking, EMC, and combat sensors on your designs.
Also Training is a good thing too.
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Umm... I would not advise always having multiples of those components. That is removing a shield generator or a weapon, which will likely end up being a more powerful design than having backups.
Quote:
Originally posted by Liudas:
Ship training gives your ships better chance to hit enemy and better chance that your opponent will miss your ships. I dont know exacly what fleet training gives.
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Fleet training does exactly the same thing, and it adds linearly to ship training (as well as all other combat bonuses).
[ February 28, 2004, 19:31: Message edited by: Imperator Fyron ]
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February 28th, 2004, 11:07 PM
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General
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Re: religious talisman and attack rating
I think he meant multiplex tracking. But I can see where that might need clarification 
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February 29th, 2004, 12:16 AM
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Re: religious talisman and attack rating
Oops, guess he did! 
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February 29th, 2004, 02:15 AM
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Colonel
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Re: religious talisman and attack rating
Quote:
Originally posted by Phoenix-D:
The only reason to have combat sensors with the Talisman is in case it is destroyed in combat. But most times if the Taliman is destroyed the rest of the ship will soon follow, so you're better off saving the space.
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I'm currently playing against the TDM-Modpack United Flora -- and the talisman is definitely the Last to go!
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February 29th, 2004, 04:11 AM
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Re: religious talisman and attack rating
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
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February 29th, 2004, 04:22 AM
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Re: religious talisman and attack rating
Quote:
Originally posted by Randallw:
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
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That's a good assumption. Fire up your training facilities. A fully trained ship in a fully trained fleet gives a +40% to your offense AND defense (specifically to the chances of hitting/being hit by direct fire weapons).
Slick.
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