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February 29th, 2004, 04:11 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: religious talisman and attack rating
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
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February 29th, 2004, 04:22 AM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: religious talisman and attack rating
Quote:
Originally posted by Randallw:
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
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That's a good assumption. Fire up your training facilities. A fully trained ship in a fully trained fleet gives a +40% to your offense AND defense (specifically to the chances of hitting/being hit by direct fire weapons).
Slick.
__________________
Slick.
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February 29th, 2004, 04:24 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: religious talisman and attack rating
Quote:
Originally posted by Randallw:
He has superior aggresiveness and defensiveness while I'm only average.
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In that same PBW game, I am also at war with the Aquilaneans -- they also take superior aggressivness and defensiveness.
Their lone minesweeper met my stack of 60 satelites, point blank range, my % to hit? One percent.
It sure is lonely being mega evil.
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February 29th, 2004, 04:56 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: religious talisman and attack rating
Quote:
Originally posted by Arkcon:
In that same PBW game, I am also at war with the Aquilaneans --
It sure is lonely being mega evil.
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your mega evil reference leads me to believe you are my opponent despite the different name, but I am not aware of any Aquilaneans in the game. Are they nuetral?. I don't suppose it matters since you crippled me.
Edit: I wonder how you know you only had a 1% chance to hit. The combat replay doesn't show to hit %.
[ February 29, 2004, 03:14: Message edited by: Randallw ]
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March 1st, 2004, 01:53 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: religious talisman and attack rating
Quote:
Originally posted by Slick:
quote: Originally posted by Randallw:
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
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That's a good assumption. Fire up your training facilities. A fully trained ship in a fully trained fleet gives a +40% to your offense AND defense (specifically to the chances of hitting/being hit by direct fire weapons).
Slick. And more importantly make sure you understand what the "+40%" actually means. It does NOT mean you ships will hit 40% more often than if they were untrained. It can acutally be way way higher than that. There is a thread somewhere here explaining the way SE4 calcs combat odds.
Personally I think this is on of SE4's biggest flaws and one reason a vet will always make mincemeat out of the newbies.
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March 1st, 2004, 02:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: religious talisman and attack rating
It is pretty simple. Everything adds linearly, with no multiplication anywhere. Chance to hit = 100% + (sum of all to hit bonuses) - (sum of all defense bonuses that affect the target) - (range to target * 10).
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March 1st, 2004, 02:55 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: religious talisman and attack rating
Quote:
Originally posted by Randallw:
quote: Originally posted by Arkcon:
In that same PBW game, I am also at war with the Aquilaneans --
It sure is lonely being mega evil.
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your mega evil reference leads me to believe you are my opponent despite the different name, but I am not aware of any Aquilaneans in the game. Are they nuetral?. I don't suppose it matters since you crippled me.
Edit: I wonder how you know you only had a 1% chance to hit. The combat replay doesn't show to hit %. No, I'm playing a solo TDM-Modpack game, medium bonus. The Aquilaneians are a avian race that look like owl-men wearing red hood.
I like to play tactical combat, fully automatic so I can watch the combat and see the percentages and ship damage, but not gain the tactical combat advantage.
This game is really an experiment to see if missiles and fighters are a viable tactic in the late game if I also include weapon destroyers. I'd heard that was the case, because the weapon destroyer tends to knock out point defence cannons, because they're smaller.
To summarize the experiment results so far ... no, it doesn't work. 
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