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March 11th, 2004, 03:54 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: new cloaking idea problem.
Tweaking the cloaking system can lead to unexpected outcomes.
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March 11th, 2004, 04:51 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: new cloaking idea problem.
Cloak modding is sometimes very problamatic.
Hum, we all sound like cloak engineers here. LOL
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 11th, 2004, 05:19 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: new cloaking idea problem.
Does the collective hive mind know what is the maximum level for cloaking and scanning that works?
PvK
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March 11th, 2004, 05:55 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: new cloaking idea problem.
How many levels do you need?  I would assume it works up to 255, but have never tested above 13.
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March 11th, 2004, 06:46 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: new cloaking idea problem.
Wow. Didn't expect that many answers so quick!!
I wasn't aware that every ship had level 1 sensors by default. That's more than likely the issue. I'm going to check for each sensor type and I'll let everyone know for certain.
I was always of the impression that a sensor level had to be higher than the cloak level to be seen, but if an equal level sensor to cloak will negate the cloak, that would explain a lot.
No, there were no partnerships involved and no allies. It was a test game with just me and the other race.
Thanks, guys!
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 11th, 2004, 06:55 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: new cloaking idea problem.
Does this mean that you can't have specific cloaking devices? For example, I have created a Mass Displacement Device.
Provides up to level 8 Gravitic Cloak, but if someone is using a Level 3 Psychic sensor, and I've got a level 3 Gravitic Cloak, would he see me? If so, it kind of makes all these other sensor and cloaking options rather redundant.
Unless I'm missing something, that would mean that a Gravitic Cloaking device would only be effective against Gravitic Sensors, right?
[ March 11, 2004, 04:57: Message edited by: bearclaw ]
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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March 11th, 2004, 08:35 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: new cloaking idea problem.
Right. That is how it is supposed to work. Each cloak type can only cloak against the same sensor type. The highest level of each cloaking ability on the ship determines how hard it is to detect with each sensor type. Each sensor type is treated separately, and does not care what level of cloaking you have in other areas.
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