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March 17th, 2004, 12:32 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Fantasy Empires Mod Discussion
i don't see any dwarves.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 17th, 2004, 06:28 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: Fantasy Empires Mod Discussion
Quote:
Originally posted by General Woundwort:
Sign me up! One caveat - I want the DWARVES.
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There aren't any dwarves in now, but if there is enough interest in the mod, I was planning on adding a few more races (dwarves, humans, dragon-born - and others if people request them.
Quote:
Originally posted by Combat Wombat:
Could this be the mod that kills Adamant?
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I doubt it! I think there's plenty of room for more than one magic mod. And if you like Adamant, check out this mod... And if you like this mod, check out Adamant!
Quote:
Originally posted by Imperator Fyron:
About time!
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Only took a year and half of diligent slacking and procrastination 
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March 17th, 2004, 10:20 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Fantasy Empires Mod Discussion
This mod and Adamant are of entirely different approaches. I doubt either would be able to kill the other off. Not that either Spoon or myself want to kill off any mods, mind you.
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March 18th, 2004, 02:23 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Fantasy Empires Mod Discussion
Quote:
Originally posted by spoon:
Only took a year and half of diligent slacking and procrastination [/QB]
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ah, sounds like my methods. 
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 18th, 2004, 02:24 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Fantasy Empires Mod Discussion
Quote:
Originally posted by Imperator Fyron:
This mod and Adamant are of entirely different approaches. I doubt either would be able to kill the other off. Not that either Spoon or myself want to kill off any mods, mind you.
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Having to mods like this would be great. It is like having the Star Trek Mod and the AST mod. They are simular, but differant enough from each other to be seperate self sustaining mods.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 18th, 2004, 11:44 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Fantasy Empires Mod Discussion
It does look like an intriguing concept, and I like what I have seen so far. Please count me in if you set up a game on PBW with this mod.  (As an Elf kin, or something along these lines)
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March 19th, 2004, 01:11 AM
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Corporal
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Join Date: Apr 2003
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Re: Fantasy Empires Mod Discussion
bah--the only 2 fantasy type mods are styled for MP play-- wish i could not work-- have a family etc--so i can play em--lol
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